Hideous Destructor Multiplayer | Marswar | Bravado Demarcation
It never fails to make me feel brave and more inclined to push a dangerous position when I'm carrying something like the full length Liberator. Having the mapset giving me tons of ammo for it sure helped in that regard (plus any refills 'cause we're not running PoF for today).
Perhaps a pinch too brave at times, which isn't preferable when you can still be sandblasted by a lucky krang or a careful GL shot from a marine. Even in this mapset that's supposed to be easy going for HDest, I still find myself flabbergasted when I'm killed by something that I should've been used to by this point. Another firm lesson not to underestimate the enemy, even when you think you know everything about them. Either that, or maybe pack a radsuit next time around.
Was a fun run, atleast. Did have another fella join in this time around, so it's more of a 4 man squad. Can definitely see more of FreeDoom's changes to the environment and enemies, since Marswar is more vanilla inclined that something like Epic from the other day.
Mods Used:
FreeDoom - Phase 2: https://freedoom.github.io/download.html
Marswar: https://www.doomworld.com/idgames/levels/doom2/megawads/marsw301
PSX/N64 HQ Sounds: https://www.mediafire.com/file/78gxg457b30ayip/PSX_N64_HQ_SFX_15072016.zip/file
Doom Sound Bulb: https://www.doomworld.com/forum/topic/110822-doom-sound-bulb-hd-sounds-that-stay-true-to-the-original/
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
WildWeasel's DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=19&t=49684
Personal HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43&t=53251
Nash's Decals: https://forum.zdoom.org/viewtopic.php?f=46&t=69770
HDest Buddywatch: https://gitlab.com/accensi/hd-addons/buddywatch