Information Deficiency | H&D: Normandy | Part 8
With a lot of scripted sequences, it might be necessary to tell the player what you're gonna be doing in the briefing. Could've avoided all that song and dance at the start where I attempt to sneak around the guardhouse 'cause the combat team pushed in instead of going with the flow and grabbing a disguise later (that again, isn't conveyed at all to the player unless they check the bodies by chance).
Anyways, this is what happens when an addon forces me to use a mechanic that I can always find ways to subvert in the original campaign. The mission where you have to infiltrate the submarine dock'll probably go this badly if I did try to do it sneakily all those years ago instead of pushing to kill everyone even with that room filled with enemies that I have to open a door to fight.
Mods Used:
H&D Restored: https://hidden-and-dangerous.net/board/viewtopic.php?t=1235
Updated Addon Saving: https://www.mediafire.com/file/55cswy2xseg4b6a/Updated_addon_save.rar/file
Normandy: http://oldsite.hidden-and-dangerous.net/deluxe/missions2.php
Personal Sound Addon: Currently not intended to be released due to lack of credits. Sorry!