Neagox - Commodore 64 - longplay

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As usual this is from minotaurus hard work, he has written notes, so who am i for stopping him doing some extra documentation? :D

This game was probably distributed only through magazines or simply via BBS. I haven't seen photos of physical versions / covers and so on.
Also known as "AGONIA" or "ASTROX".
5 horizontal scrolling levels which are, in my opinion, 5 planet Neagox macrozones (called world as if they were different planets).
Each level has a different theme and color, as well as having a very specific number of enemy waves to face, which are random both in terms of enemy typology and pattern.
So each time you play this game you'll face different enemy & patterns, making this game somewhat procedural..and more or less difficult depending what kind of pattern you'll encounter
For each level you clear an extra life is granted, regardless of the score you get.
When you lose a life, the enemy hordes stop until you press the fire button to continue playing.

Enemies:

1 LEVEL: 10 enemy hordes
LEVEL 2: 15 enemy hordes
LEVEL 3: 20 enemy hordes
LEVEL 4: 25 enemy hordes
LEVEL 5: 30 enemy hordes

No bosses and it's not necessary to destroy EVERY enemy, surviving is enough :D

Played by minotaurus and recorded by VED, as part of the videogame endings database, whose goal is to catalogue and create the world's largest archive of videogame endings! (what an humble and not ambitious project :D)

If you want to contribute please let me know!

#retrogaming