Road Runner [Canvas, US Gold] - Commodore 64 - longplay

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Many many many many many thanks to minotaurus, the C64 friendly superhero, he plays whatever Commodore title get to his mind, forgotten games..or my weird requests :D
As usual, he wrote A LOT of notes about this game, let's see:

Escape from the hungry Wile E. Coyote, who will try in every possible way to catch the hated/loved Road Runner/beep beep/Ostrich or whatever you want to call it.
The game has 4 levels, that loops 4 times with increasing difficulty and with new objects/obstacles, for a total of 16 levels.
The first loop is quite easy (even if the 4th level is quite difficult due to that dynamites thrown from above by the Coyote).
From the 5th level mines will appear (which damage both the ostrich and the coyote, giving us bonus points useful for gaining as many lives as possible).
Lemonades will also appear (they give a bonus as well, but it's a little tricky to obtain it without being captured in the meanwhile; drink all of them and you get a lot of points).
From the 9th level there will be more and more mines, scattered along the street and you can also find an invisibility bucket, which allows us not to be seen for a short period of time ( but if the bonus is taken by the coyote we will be the ones who won't see him).
In the last 4 levels you will find birdseeds contaminated by metal balls: if eaten near Wile E. Coyote, he will point a magnet to attract us towards him, making our escape quite difficult. They give points and are not essential, but you have to be careful.

If you get a game over and then restart the game, a shortcut to the last level you reached in the previous game appears at the beginning of the first level. A sort of "continue".
Jumps are used to avoid the mines, cannonballs and ravines on levels 4-8-12-16.
If you leave the food behind, or if you waste too much time, the bowl counter in the center of the screen decreases rapidly and if you reach zero bowls the ostrich faints, being easily captured by his starving arch-enemy.
If you are captured there is the possibility of being able to escape and not lose your life, this often happens in longplay.
-If Wile E. Coyote approaches us and we manage to slip away from a few centimeters, Road Runner will give him a nice raspberry that is worth 2000 points (very useful for farming scores)
In the level where the coyote boards the propeller jet it is impossible to take lemonades; the only way is to get them losing a life each time, if you really want to get the end of level bonus, for a score challenge for example.
The difficulty level of latter levels is really frustrating: jumps between mines have to be pixel perfect for example, or avoiding dynamites becomes a matter of luck.
Fortunately, when you lose a life, the mines that were previously destroyed do not respawn.
The magnet bug on level 13 (31:35) happened to me for the first time during this longplay.

Played and recorded by minotaurus, as part of the videogame endings database, whose goal is to catalogue and create the world's largest archive of videogame endings! (what an humble and not ambitious project :D)

If you want to contribute please let me know!

#retrogaming