Nebulus / Tower Toppler (Commodore 64) - Let's Play 1001 Games - Episode 276

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Game:
Nebulus (1987)
Category:
Let's Play
Duration: 31:35
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An impressive and shockingly brutal platformer for the C64

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

Nebulus
from https://en.wikipedia.org/wiki/Nebulus_(video_game)

Nebulus is a video game created by John M. Phillips and published by Hewson Consultants in the late 1980s for various home computer systems. International releases and ports were known by various other names, including Castelian, Kyorochan Land (キョロちゃんランド Kyorochan Rando), Subline and Tower Toppler.[1]

The game's original 8-bit release received some critical acclaim, in particular the Commodore 64 release, which garnered a Gold Medal award from UK magazine Zzap!64.

Nebulus was followed by a lesser-known sequel, Nebulus 2, on the Amiga in the 1990s. An Atari ST version was also in development but was cancelled.

Nebulus is a platform game with some distinctive unique features. The player character, a small green creature called Pogo, is on a mission to destroy eight towers that have been built in the sea, by planting bombs at the towers' peaks. Pogo's progress is hindered by enemies and obstacles, which he has to avoid in order to reach the top of the tower.

The actual gameplay happens at each tower in turn. Pogo starts from the bottom and has to find his way up to the top. The towers are cylinder-shaped and have ledges on their outside, either horizontal, forming stairs or connected by elevators. Because of the cylindrical shape, the towers have no "left" or "right" edges, instead allowing Pogo to walk all around the tower.

A graphical innovation, and perhaps the most notable feature of the game, is that when Pogo walks left or right, he always stays in the centre of the visible screen. Instead of the Pogo sprite moving, the tower behind him turns clockwise or counterclockwise with a convincing sense of depth. This was noted favourably in reviews of the game.

Along his way to the top of the tower, Pogo encounters many different enemies, mostly shaped like basic geometric shapes. Pogo can shoot some of the enemies, while some are impervious to shooting. Contact with an enemy knocks Pogo down to the ledge below. If there is no ledge below, Pogo falls into the sea and drowns.

Once he has reached the top of the tower, Pogo needs to enter a door to trigger the tower's destruction mechanism. After that, the tower crumbles to the sea. Pogo then boards his submarine and enters a bonus stage (in some versions, but not for example in the ZX Spectrum version), where he can shoot various kinds of fish to score bonus points.




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