Thrust (BBC Micro) - Let's Play 1001 Games - Episode 277

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Published on ● Video Link: https://www.youtube.com/watch?v=NHuDIA17cC0



Game:
Thrust (1986)
Category:
Let's Play
Duration: 24:37
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11


A battle against man's only true enemy: gravity

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

Thrust
from https://en.wikipedia.org/wiki/Thrust_(video_game)

Thrust is a 1986 computer game programmed by Jeremy Smith (who later co-authored Exile) for the BBC Micro and published by Superior Software.[1] The player's aim is to manoeuvre a spaceship by rotating and thrusting, as it flies over a two-dimensional landscape and through caverns. The gameplay of Thrust was heavily inspired by Atari's Gravitar.[citation needed]

Thrust was ported to the Commodore 64, Amstrad CPC, Atari 8-bit family, Atari ST, Commodore 16/Plus 4, and ZX Spectrum. Firebird released a sequel, Thrust II[2] in 1988.

Superior Software agreed to publish it as a full price game but they required an Acorn Electron conversion (to release it as a joint BBC/Electron package). While this was being created, it was also ported to other systems beginning with the Commodore 64. All other versions were to be published by Firebird Software at a budget price. The C64 version actually made it to release a couple of months before the BBC/Electron version and became a number one best seller (hence the claim on the BBC/Electron cover).

The aim is to pilot a spacecraft which must pick up a pod using a tractor beam and fly it into space. The ship and pod are subject to gravity and inertia, and being connected by a stiff rod can end up spinning around each other, out of control. Hitting the walls of the cave with either the ship or the pod results in death.

Each planet has turrets which fire bullets at the ship, which can be destroyed with a single shot, and a reactor which powers the defence system of each planet. If the reactor is shot enough the turrets will cease firing for a short amount of time. Hitting the reactor with many bullets causes it to go critical and destroy the planet in 10 seconds - the ship must escape into space before this happens, with or without the pod (more points are gained if the pod is present).

Fuel is needed to manœuvre the ship and can be collected with the tractor beam, if the ship runs out of fuel the whole game is over. A shield is also available, although when activated it uses fuel and the ship cannot shoot.

Later levels have doors that are opened by shooting a panel. After all 6 levels have been completed the levels start again, but first with gravity reversed, then with the planet and walls invisible unless the shield is used, and finally with invisible walls and reverse gravity. After the 24th level is complete a message is displayed. Two more messages are available after completing the 48th and 72nd level, and from then on the 3rd message is repeated. On the BBC Micro implementation, the messages displayed are "Support Hotol", "Physics is fun" and "I love space".




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