Need For Speed The Run Wii Gameplay By First Werawat

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Need for Speed: The Run is a 2011 racing video game, and is eighteenth title in the Need for Speed series developed by EA Black Box with the Wii and 3DS releases being developed by Firebrand Games.
The title was accidentally leaked as an upcoming release by ShopTo.net, but the title was unveiled as in development by an EA representative via IGN.

A teaser for the game was released onto YouTube.[1] New information regarding the game was revealed monthly until the release date.[2]

Need for Speed: The Run uses the Frostbite 2 game engine developed by DICE to create unparalleled visual quality, animation and physics.[3]

The game was released on November 15, 2011 in North America, on November 17, 2011 in the United Kingdom, and November 18, 2011 in Europe.

It was released on the PlayStation 3, Xbox 360, PC, Nintendo Wii and Nintendo 3DS.[4]

According to EA Black Box producers Jason DeLong and Steve Anthony, Need for Speed: The Run was developed to obtain critical acclaim after their last installment, Need for Speed: Undercover, was slammed by most game critics.[5]

Need for Speed: The Run had been in production for three years unlike earlier Need for Speed titles, which have had notably shorter development periods.[6]

A demo of the game featuring the Lamborghini Gallardo LP 550-2 Valentino Balboni was released for the PlayStation 3 and Xbox 360 on October 18, 2011.

Online services were shut down on August 31, 2021.

Gameplay

An XP system is utilised in Need for Speed: The Run in a similar manner as seen in Shift 2: Unleashed and Hot Pursuit. XP points can be obtained by performing car stunts, overtaking racers and instances of dangerous driving. These points are required to raise the player's driver level and unlock new game content.

The handling of the game is said to be a mixture of Hot Pursuit and Shift. It is designed to be accessible for beginners yet challenging for advanced players.[7] Nitrous is available in any event of the game and will automatically recharge itself after usage.


Cars handle similarly to their real life examples, although with an arcade overlay and will greatly differ from each other depending on the type of vehicle that they are.[8] Need for Speed: The Run uses a handling rating for each car, with ratings ranging from Easy to Expert.

The collision model in Need for Speed: The Run is similar to that seen in Hot Pursuit[9] although a race will immediately end if the player wrecks their vehicle without any checkpoint resets. A Rewind option allows the player to restart an event from their last checkpoint if they wreck their vehicle by a collision or by driving off the race course.

Rewinds are only available in limited quantities as their amount is dependent on the difficulity level that the player has selected; Easy has 10 Rewinds, Normal has 5 Rewinds, Hard has 3 Rewinds and Extreme has 1 Rewind as well as the most difficult AI opponents.

Note: I play the Wii version because my Android tablet Emilator doesn't support the PS3 version. I apologize, but I don't play Story Mode. I play Challenge Mode in the Wii version instead because in the Wii version's Story Mode, you can't choose which car to drive. You have to play the cars in the Wii version's Story Mode according to the given story. But in the PS3, PC, and Xbox 360 versions, you can choose which car to drive in Story Mode.

The advantage of this game, Wii version is that challenge mode can choose cars to customize but different car patterns but cannot upgrade cars to be stronger. There are many challenge modes, can play as a policeman in Challenge mode. You can unlock cars and car decorations only when you accumulate points in the game. The driving physics are good too. But the disadvantage of this game is that the story mode is not like the PS3, PC and Xbox 360 versions, that is, the story is different. The Wii and 3DS versions cannot choose cars in story mode, must use the cars provided in the game mode. But the PS3, PC and Xbox 360 versions can choose cars in story mode. The Wii and 3DS versions have a Damage Bar as well. If the car is broken, you must reset the car.







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