NES Double Dragon - Mission One Maxout Strategy
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This new strategy incorporates the avoidance of the headbutt glitch. If you headbutt an enemy when the score ends in 900 -990 then the game will deduct 900 points instead of awarding 700 points. When the score hits 500 or 200, you know that you are only a few headbutts away from having to add in a punch or a kick to ensure that you are outside of the 900 range. This method yielded 11,630 points more for the first mission alone. When I get the time and interest I will incorporate it into a full run.
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