New Particle Editor - Basics, loooong video [GameMaker beta]

Channel:
Subscribers:
11,800
Published on ● Video Link: https://www.youtube.com/watch?v=KB2BOymdTwI



Category:
Tutorial
Duration: 36:41
1,316 views
59


YoYo games have offically released in their beta the particle editor. This powerful tool lets you create particles easy and on the fly with this new asset class. This video is the long version explaining it in detail for beginners or who felt the old particle system was not easy to test.

Normally you would have to manually create all particles, customise them in code and run the game to test this. This method was very cumbersome and not enjoyable. The new feature looks like this. You have a new asset class called particleSystem and these contain one or more emitters. The emitters hold one to be custimised particle plus how it is being spawned. Imagine the emitter like one specific particle, which is being spawned in a specific area (field), in a specific type (one time burst or a constant stream) and setup to your liking (shape, color, size, movement etc. ). The emitters can also be saved and reused in other particles systems on the fly.

Tldr:
- editor to setup and see particles in real time
- particle system asset/emitter preset (class)



Offical beta release notes:
https://gms.yoyogames.com/release-notes-runtime-NuBeta.html

👑 Support me and get fresh game art and game maker projects every month:
https://www.patreon.com/1upindie


Follow me on:
📸 Instangram: https://www.instagram.com/1upindie
🐦 Twitter: https://twitter.com/1upIndie
💬 Discord: https://discord.gg/gvr98nb
📜 Udemy: https://www.udemy.com/course/become-a-video-game-developer-with-gms-23/ (See youtube about page for discount)


CHAPTERS
-------------------------------------------------------------------------------------------------------
0:00 New particle Editor in GameMaker for beginner in detail
1:53 Subscribe
2:32 What are particles
3:03 The new particleSystem asset and the editor
3:26 Each particleSystem has Emitter(s), each define one particle and it's spawning
4:50 Using the inspector window to set the emitters
6:12 Emitter: Setting, where and how to spawn particles
10:15 Emitter: Texture, set an image to the particle
11:55 Emitter: Color, tranparency and color blending
14:02 Emitter: Life, how long is a particle around
15:18 Emitter: Scaling, deform/stretch the size
16:00 Emitter: Size, set how big the particle is plus shring/grow it
18:08 Emitter: Speed, set how fast the particles moves
19:24 Emitter: Gravity, set an additonal counter force
20:38 Emitter: Direction, set where the particle has to move
22:06 Emitter: Orientation, set the particle's angle/rotation
25:30 Emitter: Subparticles, what to do after particle's life is over
26:40 Emitter: Library, save emitters as presets/reusable assets
29:32 How to use the particleSystem, place on asset layer
32:10 How to use the particleSystem, create during runtime
36:18 Game shown: Bombastic







Tags:
game maker tutorial
game maker studio tutorial
gamemaker studio 2 tutorial
game dev
game developer
gamemaker particle system
gamemaker particle designer
gamemaker particle tutorial
gamemaker emitter tutorial
gamemaker emitter
gamemaker emitter texture
gamemaker emitter life
gamemaker emitter library