New Particle Editor - Make magic now [GameMaker beta]
YoYo games have offically released in their beta the particle editor. This powerful tool lets you create particles easy and on the fly with this new asset class.
Normally you would have to manually create all particles, customise them in code and run the game to test this. This method was very cumbersome and not enjoyable. The new feature looks like this. You have a new asset class called particleSystem and these contain one or more emitters. The emitters hold one to be custimised particle plus how it is being spawned. Imagine the emitter like one specific particle, which is being spawned in a specific area (field), in a specific type (one time burst or a constant stream) and setup to your liking (shape, color, size, movement etc. ). The emitters can also be saved and reused in other particles systems on the fly.
Tldr:
- editor to setup and see particles in real time
- particle system asset/emitter preset (class)
Offical beta release notes:
https://gms.yoyogames.com/release-notes-runtime-NuBeta.html
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CHAPTERS
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0:00 Preview of the Particle Editor in GameMaker beta
0:56 New asset class called particleSystem
1:17 Each particleSystem has an particle editor for preview
1:42 Each particleSystem has emitters
2:15 Customise Emitter: particle spawning field, spawn type and amount
3:09 Customise Emitter: Save the emitter as a reusable preset
4:08 Customise Emitter: Setting up the particle itself
6:42 Use and spawn particleSystem on the asset layer
7:20 Use and spawn particleSystem during run time in an instance