New Super Mario Bros: 100% speed run segment 23 (1st attempt, obsolete).
In case you are wondering why my video upload rate is reduced dramatically. This video shows why.
I'm producing an 100% segmented speed run on New Super Mario Bros. This is my first completed attempt on Segment 23. The newer attempt (that is very likely to be published on SDA) is 4.5 seconds faster thanks to better execution and smaller delays from the Red ? Box (and better positions too for manipulating a Mini Shroom on Segment 25).
5.2 is a good example of a REALLY difficult level when it comes to speed running. I have to perform 2 duck jumps on precise spots and complete this level twice to get both exits and taking damage is bad since it costs some time.
The newer version has some notable mistakes removed like the 2nd attempt of 5.2 and a slightly tweaked route.
I'm currently over halfway through of my run so it might be done in July. But unfortunately Mike (an admin on SDA who sorts the verification stage of the runs) will be away most of July so my run might not be verified until August.
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Twitch - watch me play games live: http://www.twitch.tv/GreenalinkSDA
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