New Super Mario Bros 100% speed run segment 30 (first attempt, obsolete)

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Published on ● Video Link: https://www.youtube.com/watch?v=4a2WtmwuCM8



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Heres another good segment that looks hard to speed run. This is the old route that finishes the time around 390+.
These obstacles are active even when you are off camera so as long you dont get hit (its will be a pause and lose time) youl'l be fine.
The obstacles work quite different compared to the enemies that they are only triggered when they are on the screen, otherwise when you play 1-1 and dont touch it for 100 in-game seconds you will not get hit as you didnt trigger any enemy on the screen yet.

After completing this and having bad luck at the end (which was a notable delay from the Hammer Bro that costs at least 3 seconds). I experimented the newer, riskier route which was to get pass the spike blocks at 0:54 (or 478 in game timer), it lead to a new time saver but the tough room which was the 3 spike pillars that leads to the second coin.

If the 1st and 3rd pillars were raised then I couldnt get the coin from standing on top of the 2nd pillar so for once on this level waiting for something isn't wasting time at all and you'll see that in my improved version when the run gets published onto SDA (and bloopers that could end up to be another timesaver but might be near TAS only).

When it comes to doors, you save In-game time by touching the edge but lose real time as Luigi needs to walk to the centre before going in. The obstacles will be a little earlier than usual.

If you touch the door on the centre you save real time but lose In-game time and it could make a difference on some of the castle levels such as blocks closing in on 4-Tower. The obstacles will be a little later than usual.

The main reason why I did this segment in an unusual order is because I wanted to start the next segment without having to enter the Red Mushroom to get the Mini Shroom on Reserve. Yeah I'm doing 7-2 (the lift level) with the mini shroom and it's going to have loads of sofr resets also after completing 7-3 (the Giant Wiggler stage) I can go past 7-Tower and do the first exit of 7-4, afterwards warp to World 6 and save via sign post.


I might make a video on doors if you still don't get the idea.
Oh and lastly this isn't TASed. This is pure human skills.

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