New Updates Made This ROGUELIKE DECKBUILDER Much Better | Tendryll - Part 2
Hello everyone! After a long while, we are back to Tendryll, a tactical roguelike deckbuilder where you control 2 characters on a grid, and you go from encounter to encounter, trying to kill every enemy. You have the classic elements from roguelike deckbuilders (combats, elites, card removal, shop, card upgrade, events and so on), and this game had so much potential, but in the past I didn't like how limited the turns were because of the card drawing (only 3 cards every turn, and one of them was a movement). Now you draw 4 cards at the start of each turn, which means a huge difference in my opinion. They have also improved the chances to get card removal as options, but I am still not satisfied with that, because I think it would be better to remove one card per character everytime you have the chance (it's not like you get a lot anyways.
In this run, I will be using the two default characters, Dragoon and Mystic, and will be focusing on shield and fervor build; defending with the first one and doing huge attacks with the second one.
You can purchase Tendryll on steam https://store.steampowered.com/app/1915780/Tendryll/
I hope you enjoy it and don't forget to follow me on twitch for more live content https://www.twitch.tv/black_stark2
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