Next Gen Mysteries - PS5 Variable Rate Shading & XSX Memory Config & Bandwidth | ANALYSIS

Next Gen Mysteries - PS5 Variable Rate Shading & XSX Memory Config & Bandwidth | ANALYSIS

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Interview with Adshir / LOCALRAY (for Ray Tracing on current-gen consoles) https://www.youtube.com/watch?v=lWZ3z6P35eI

Interview with Nvidia / Khronos Group for Ray Tracing, next-gen consoles, VULKAN, VRS and much more - https://www.youtube.com/watch?v=-hccXwUWvJk

Nvidia Interview (VRS, Ray Tracing and next-gen graphics) https://www.youtube.com/watch?v=IsrHcNGPHbw

Xbox Series X & PS5 basic GPU feature overview - https://www.youtube.com/watch?v=n7xWSD_NB_c

The Xbox Series X and the Playstation 5 still have many mysteries surrounding their respective specifications. But, with rumors that the XSX will have 560GB/s or more bandwidth, it seems to conflict with the 16GB memory figures many websites are reporting for main system ram.

For the Playstation 5, there's a common theory that the console will not support VRS (Variable Rate Shading). So let's investigate both of these rumors and see if we can shed some light on them.

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