[No Commentary] Your Turn To Die - Chapter 3 (Sou/Alice Route - Part 1B)

[No Commentary] Your Turn To Die - Chapter 3 (Sou/Alice Route - Part 1B)

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Published on ● Video Link: https://www.youtube.com/watch?v=0n3S93AVSPY



Duration: 4:38:53
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"Sara Chidouin returns home from school late one night to discover that something's gone terribly wrong.
When she comes to, she finds herself, her friend Joe, and 9 other people trapped in a mysterious place.
Placed in life-and-death situations, they must come to an agreement about what they should do - and who should die."

Your Turn To Die -Death Game By Majority- (Kimi ga Shine) is a freeware negotiation/horror/adventure game by Nankidai made in RPG Maker MV. Currently, it goes up to Chapter 3, Part One (Section B). It will be released a part at a time.


Most of this is similar to the Kanna/Reko route so I might have speed-read things a bit faster than the previous video, hence the shorter time.
I also skipped Gin and Q-Taro's memories because I already saw 'em in Kanna/Reko route. If you want to see them, refer to my Kanna/Reko route Part 1B video.
Also I tried to get all the dolls killed before the Banquet here so you can see the difference with their absence.


Game link (vgperson's translation): https://vgperson.com/games/yourturntodie.htm




Timestamps:
0:00 Investigation 1
26:28 Maple 1
45:31 Investigation 2
53:19 Locker Room
57:16 Investigation 3-1
1:06:45 Sou (Shin)'s Memory
1:15:58 Alice's Memory
1:23:25 Investigation 3-2
1:45:00 Conduit Puzzle
1:50:58 Investigation 4
2:16:30 Investigation 5
2:58:55 Maple 2
3:12:35 Banquet Preparation
3:22:21 Roulette



Please note that in this video I deliberately failed some puzzles so you could see what happened. If you're looking for a guide, either look up my video of Kanna/Reko route where I cleared them, or look at some hints below.
Spoilers of course.
If you want to solve them yourself then please quickly ignore the following part of the description.
Be mindful that taking too long in these puzzles (doing unnecessary things) may result in severe consequences.







Okay, here we go.

First Maple battle:
If Maple is angry, use Ranmaru as decoy. When Maple isn't angry, use Sara to call for help. Next part is similar, but you have to push the correct button corresponding to her current emotion (refer to the green books to know which color is which emotion).
Next part, first have Mai read the letter. Then use characters according to her current emotion.
Angry - Reko/Alice or Q-Taro
Sad - Ranmaru then Kanna/Sou (accept handkerchief first)
Happy - Hinako or Kurumada or Kanna/Sou (if offered handkerchief)
Reconcile with Anzu or Sara after doing 3 correct actions (60% full)

Locker Room:
Use Lantern to see the drawings on the lockers. They represent the rooms of 4F and 5F. Put the items corresponding to the rooms to the correct locker. The items falling out are random, but there always will be items needed to be put in the lockers among them. I'd advise taking a picture of the lockers under Lantern vision beforehand so you know which locker is which (because you can't see them when they're open).

Conduit Puzzle:
Before anything else, don't ask Midori to reset your charge at the beginning unless you like things harder. Most of the time have Ranmaru collects charges. When someone other than him is at red (3 charges), reset their charge by preferrably selecting the one with the least charge in the group.

Second Maple Battle:
Preferrably, don't select options that destroy the monitors. Use the right people for the correct AI:
Angry AI - Q-Taro, Reko/Alice
Sneering AI - Hinako, Reko/Alice
Sorrowful AI - Q-Taro, Kanna/Sou
Frightened AI - Hinako, Kanna/Sou
Gin works for all but only once.