No One Lives Forever 2: A Spy in H.A.R.M.'s Way (PC) - Let's Play 1001 Games - Episode 637
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
No One Lives Forever 2: A Spy in H.A.R.M.'s Way
from https://en.wikipedia.org/wiki/No_One_Lives_Forever_2:_A_Spy_in_H.A.R.M.%27s_Way
No One Lives Forever 2: A Spy in H.A.R.M.'s Way is a first-person shooter video game developed by Monolith Productions and published by Sierra Entertainment, released for Windows in 2002, later ported to MacOS in 2003. It is the second game in the No One Lives Forever series, the sequel to the 2000 game The Operative: No One Lives Forever.
The story follows spy Cate Archer as she once again takes up arms against the international criminal organization H.A.R.M. Throughout the game, Cate Archer is sent to exotic locales, such as a ninja village, a secret submarine base, and a trailer park in Ohio during a tornado. A whole new range of uniquely designed gadgets and weapons are also introduced, including a blowtorch disguised as a can of hair spray and a robotic bomb disguised as a kitten. A spin-off to the game, entitled Contract J.A.C.K., was released in 2003.
As in the first game, missions can be completed through action, stealth, or a combination of these methods. In many cases, the missions are more open ended. While the original game contained several missions that required the player to not to be detected or avoid setting off alarms, the sequel contained only a few objectives that required complete stealth. However, to counter this, No One Lives Forever 2: A Spy in H.A.R.M.'s Way utilizes respawning enemies more often than the original to encourage the player to complete the missions in a surreptitious manner. The game's AI is designed with a Goal-Oriented Action Planning architecture where the enemies themselves have more control over the actions they perform.
The source code for the game engine was released by Monolith Productions and Sierra Entertainment as part of the No One Lives Forever 2 Toolkit to allow the player to create levels, models, music, sounds, and more.[3] and is currently available for download.[4] Microsoft Visual C++ 6.0 is needed for compilation.