Rush'n Attack / Green Beret (NES & Arcade) - Let's Play 1001 Games - Episode 633

Rush'n Attack / Green Beret (NES & Arcade) - Let's Play 1001 Games - Episode 633

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An old school game that just smells like the 80s

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

Rush'n Attack / Green Beret
from https://en.wikipedia.org/wiki/Rush%27n_Attack

Green Beret[a] is a run and gun game developed and released by Konami in arcades in 1985.[8] It was ported to home systems, becoming a critical and commercial success for arcades and home computers. It was released as Green Beret internationally, and as Rush'n Attack in the West as a play on "Russian attack" due to its Cold War setting.

The player(s) take on the roles of the United States special operations Green Berets (named Steve and Ben on the Japanese Famicom ad poster) who are infiltrating an enemy military base to save POWs from execution by firing squad. There are four stages, each ending with a special group of ambushers.

The Soviet Armed Forces that attack throughout every stage are Soldiers, Gunners, Supply Runners, Combat Specialists, Jetpack Soldiers, German Shepherds, Parachute Gunners, Gyrocopters, and Flame Throwers.

Under license from Konami, Imagine Software released home versions of the game under the Green Beret title for home computers in Europe in 1986: ZX Spectrum, Commodore Plus/4, Commodore 64, Amstrad CPC, Atari 8-bit family, MSX, and BBC Micro.

The Commodore 64 port was programmed by David Collier, with graphics by Steve Wahid.[9][10] It was released in North America in December 1986.[11] The Commodore 64 version was well known for its loading music by Martin Galway.

In 1987, the game was included on the compilation Konami Coin-op Hits with Hyper Sports, Mikie and Yie Ar Kung-Fu.[12] An unrelated IBM PC port was released by Konami for the North American market under the Rush'n Attack name in 1989.

A Family Computer Disk System version of Green Beret was released in Japan on April 10, 1987, along with a corresponding version for the Nintendo Entertainment System (under the Rush'n Attack name) released during the same month in North America, and on June 8, 1989 in Europe.

The player's objective in the NES version was changed from rescuing prisoners to destroying a secret weapon being developed in the enemy's headquarters. Additionally, a two-player co-operative mode was introduced as well, allowing two players to play simultaneously (with Player 1 in blue as Steve and Player 2 in red as Ben). The gameplay mechanics are essentially identical to the arcade version; however, the Flamethrower is removed (only the Rocket Launcher and Grenades remained) and two new power-up items are introduced: a Star mark which grants invincibility and a pistol with unlimited ammo, both which are only usable for a limited period. The NES version also features two additional stages that were not in the arcade game: an airport set between the Missile Base and the Harbor, where the player faces a group of rocket soldiers at the end; and a new final stage set inside the enemy's base in which the player must disarm a nuclear missile at the end that is about to be launched; by using rocket launchers dropped by enemy soldiers. The flamethrower corps at the end of the Warehouse stage was replaced by a paratrooper unit.




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