The Unfinished SEQUEL to BattleTech: The Crescent Hawk's Revenge -- Unofficial Game from 1999

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The unfinished sequel to the Crescent Hawk's Revenge!

This is an unofficial game that I programmed and released in 1999. It is a mashup of the BattleTech Powerhits games. It has the contract system and purchasing systems of MechWarrior 1 and the gameplay of Crescent Hawk's Revenge. I had aspirations of including RPG elements from the Crescent Hawk's Inception but the project was never finished. People enjoyed it when it was released in 1999 but gradually it seems to have been forgotten.

If you would like to work with me to remake and finally finish this game (and port it to modern systems in the process) please contact me at retroactiongames@gmail.com. Programming and/or art experience is required.

Download the game here: https://drive.google.com/file/d/1Yu4JR-6Qs_UD8qhOaq3LFV-IqQObvY-u/view?usp=sharing

The high-res manual can be found here: https://drive.google.com/file/d/1FmVdfSgt24rnyWsAXSY8SXcBTXz2VfYZ/view?usp=sharing

Unzip the game into a folder, open DOSBox, and run MECH.EXE to start the game. You will have to turn the cycles on DOSBox up as high as you can. I find ~120,000 cycles works well. Read through the MANUAL for all the keys and speed controls built into the game.

If you liked this video consider supporting the series ► https://www.patreon.com/GamingJay1001
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Check out the website ► http://letsplay1001.com/
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00:00 - Intro
02:06 - Contracts
06:16 - Mechbay
11:54 - Pilots
13:38 - Company Setup
14:59 - Mission 1 (Assault on Barren Planet)
18:08 - Repairing and Refitting
25:09 - Mission 2 (Garrison at Night)
27:11 - Repairing and Refitting
28:29 - Mission 3 (Seek and Destroy on Arctic Planet)
32:27 - Repairing and Refitting
35:01 - Unfinished Game Features
37:21 - Repairing and Refitting
39:36 - Mission 4 (Assault on Barren Planet)
43:46 - Mission 5 (Recon/Raid on Forest Planet)
51:02 - Repairing and Refitting
56:24 - Mission 6 (Seek and Destroy on Barren Planet)
1:01:00 - Map Editor
1:02:31 - Game Manual
1:10:38 - Closing Thoughts

I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Normally I'm working my way through the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE in my Let's Play 1001 Games series. This is a great book with a ton of classic retro games but it doesn't have everything and it's even missing some of my favorite video games. Hence, in Saturday Afternoon Gaming, screw it, I'm just going to play whatever I want!

In this series I will be playing some of the best retro games that don't appear in the 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE book. So pull up a chair, slap on your headphones, and join me as babble aimlessly through some of my most favourite classic games! And hey, if you have ideas or suggestions feel free to leave them in the comments below. I'm always looking for more games to try! Today we play a game based on...

BattleTech: The Crescent Hawk's Revenge
from https://en.wikipedia.org/wiki/BattleTech:_The_Crescent_Hawk%27s_Revenge

BattleTech: The Crescent Hawks' Revenge is a real-time tactics game based in the FASA BattleTech universe. Developed by Westwood Associates for Mediagenic, and produced by Scott Berfield, it is a major milestone in the gaming industry in that the game serves as a prototype for what later became Dune 2, the first real-time strategy title on the PC.

Essentially, The Crescent Hawks' Revenge was the turning point in PC strategy gaming, where a genre formerly dominated by turn-based titles would begin a massive shift towards real-time.[citation needed] Later Westwood titles, Dune 2 and Command & Conquer, would expand this newly established real-time strategy gameplay.

BattleTech: The Crescent Hawks' Revenge used a proto-real-time strategy engine[clarification needed] that allowed players to pause the game every time orders were issued to a unit. Players could also speed up or slow down time, allowing them to play the game at any desired pace. The combat was modeled modestly well after classic BattleTech rules, much more so than the later Mech Commander, making The Crescent Hawks' Revenge one of the few BattleTech games to closely follow the rule set of the board game.

The main part of the game was a linear campaign of missions, where the player was presented with a tactical battle that could last anywhere from 5 minutes to 50 minutes. The first mission involves a simple battle between a Jenner mech and a Locust mech, serving as a tutorial and story kick-off. Later missions would give the player control of 4 mechs in their 'command lance' and 2 additional lances.




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At this time, Gaming Jay has 34,959 views for BattleTech: The Crescent Hawk's Revenge spread across 14 videos. The game makes up over 1 day of published video on his channel, or 2.19% of the total watchable video for BattleTech: The Crescent Hawk's Revenge on Gaming Jay's YouTube channel.