Panel - Museum of Me: Exploring Identity with What Remains of Edith Finch
There are currently few developmentally appropriate methods for engaging teens in they're own social and emotional learning in educational settings. Commercial video games offer rich, mediated, interactive narrative experiences that can be integrated into the classroom to support teen students’ core academic knowledge as well as their social and emotional resilience. This panel will describe how and why educators used the award-winning video game and digital “museum,” and “What Remains of Edith Finch,” as the basis for a curricular unit to engage high school students in building literacy skills as well as key aspects of resilience including autonomy and self-awareness.
Speakers:
Paul Darvasi (Educator, Royal St. George's College/York University)
Dr. Matthew Farber (Assistant Professor, University of Northern Colorado)
Dr. Susan Rivers (Executive Director & Chief Scientist, iThrive Games)
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What Remains of Edith Finch Statistics For Games for Change
At present, Games for Change has 548 views spread across 2 videos for What Remains of Edith Finch, with his channel publishing less than an hour of What Remains of Edith Finch content. This makes up less than 0.18% of the total overall content on Games for Change's YouTube channel.