"Nobody Told Me About id" Build Engine Mod Showcase for Doom

Published on ● Video Link: https://www.youtube.com/watch?v=5It52ldIvUg



Doom
Game:
Doom (1993)
Duration: 4:53
3,187 views
0


Nobody Told Me About id Arsenal/Guns/Weapon Set Mod Showcase in Doom (Made by "CantSleep")

NOBODY TOLD ME ABOUT ID - A BUILD ENGINE-STYLED MOD FOR GZDOOM
Doom versus Duke Nukem 3D. Its an age old debate, similar to Duke Nukem 3D versus Quake. Opinions will forever differ, if not on the technology they used. Doom versus Build. Who will triumph? With CantSleep's Nobody Told Me About id, or NTMAI for short, we may have an answer. This GZDoom mod tries to translate the charm of the games running on the Build Engine, and apply those same principles to Doom. NTMAI achieves this through multiple things:

Some cool resources by Kinsie (Title & intermission background, sounds)
Replaced the object sprites to 1.5x upscaled sprites based on hidfan's Neural Upscaled sprites
Less slippery movement, sprite shadows and blood & gore system made by Nash
Higher resolution monster graphics, nicer explosions and some sound caulking
More dynamic camera movement: flinching, shaking, head flies off when gibbed...
Angled weapons courtesy of Angled Doom and Bullet puff sounds depending on what kind of weapon you use (fist, chainsaw, gun)
A quick reloadable pistol, a classic/revable Chaingun, and a BFG 9000 that recoils...
Impactful power-ups (Soulsphere, Invulnerability Sphere...), some items are now used through the inventory (Berserk, Infrared)
Blood-styled movement for monsters
New monster abilities: jumping over pits, jumping at enemies, charging at the player, added missing melee states...
NTMAI is still in an early phase, but it is shaping up to combine the best of both worlds. Head over to the main thread and view the video content. With NTMAI, there is now one possible answer to who is better - Duke, or Doom.

SUMMARY
Here's a mod of mine that's been the works since summer 2019. This is a mod that takes the charm of Build Engine games such as Duke Nukem 3D, Shadow Warrior and Blood and attempts to do the same principles for Doom. I've even gone so far to replace most of the object sprites to 1.5x upscaled sprites based on hidfan's Neural Upscaled sprites, and ensuring that there are no more than only 5 rotations for every monster sprite. Right now this mod is in a version below 1.0, so it's pretty barebones, although I'd consider it pretty much complete for a first release.

FEATURES
What's a Doom mod gotta do to be Build-styled? Here's a list:
Some cool resources by Kinsie (Title & intermission background, sounds)
Less slippery movement, sprite shadows and blood & gore system made by Nash
Higher resolution monster graphics, nicer explosions and some sound caulking
More dynamic camera movement: flinching, shaking, head flies off when gibbed...
Angled weapons courtesy of Angled Doom and Bullet puff sounds depending on what kind of weapon you use (fist, chainsaw, gun)
A quick reloadable pistol, hand grenades, a Super Shotgun that blasts enemies far away and a BFG 9000 that recoils...
Unique alt-fires for weapons that require different ammo (explosive shells for shotgun, homing rockets for rocket launcher, rail beam for plasma rifle...)
Impactful power-ups (soulsphere, invulnerability sphere...), some items are now used through the inventory (berserk, infrared...)
Blood-styled movement for monsters
New monster abilities: jumping over pits, jumping at enemies, charging at the player, added missing melee states...
And other things I forgot about! Some of these things like camera moves, weapon functions & jumping monsters can be adjusted through NTMAI Options

Topic Forum:
https://forum.zdoom.org/viewtopic.php?t=67319
Download Link: https://github.com/LocalInsomniac/NTMAi/releases/download/0.4.9/ntmai.zip

Credits:

GRAPHICS:
alandoguns
Amuscaria
BloodyAcid
Blox
Can't Sleep
Captain J
CeeJay
David G
DeathCold
DenisBelmondo
DoomNukem
DrPyspy
Eriance
Gothic
GRAU
Hellfire
hidfan
Homie
HorrorMovieGuy
id Software
IMX
jdredalert
Jekyll Grim Payne
JoeyTD
Kinsie
Lobotomy Software
MarphitimusBlackimus
Mike12
Minigunner
mrtaterz
Nash Muhandes
Neccronixis
Neoworm
Raven Software
raymoohawk
Reikall
Ringman
RoastBeefo
Rogue Entertainment
Sgt Mark IV
Sonik.o.Fan
Team Hellspawn
TheRailgunner
Vostyok
Z86
zrrion the insect
3D Realms

SOUNDS:
Aubrey Hodges
Dynamo
id Software
Jaxxoon R
Kinsie
Lobotomy Software
Nash Muhandes
The Internet
Valve Software
YukesVonFaust
3D Realms

MUSIC:
silentzora

CODE:
Ac!d
Boondorl
Can't Sleep
Enjay
Jekyll Grim Payne
jewalky
Kinsie
Nash Muhandes
PillowBlaster
wildweasel
Zombie

GENERAL:
BROS_ETT_311
Captain J
DIAMOND
EddieMann
jankespro12
Jarewill
mrtaterz
-/Pin\-

#doommods #doom1 #doom1993 #ultimatedoom #doom2 #doom #doom2 II #gzdoom #Wad #Id software #fpsgames #Mod DB #Maps #Levels #Project #Doomworld Community #Polishing Gameplay #Visual Aspects #Weapon Showcase #fps #zandronum







Tags:
Doom
Doom II
G/ZDoom
Wad
Id software
FPS
Mod
Maps
Levels
Project
Doomworld Community
polishing gameplay
visual aspects
Showcase
Nobody Told Me About id
alandoguns
Amuscaria
BloodyAcid
Blox
CeeJay
David G
DeathCold
DenisBelmondo
DoomNukem
Eriance
Gothic
Hellfire
hidfan
HorrorMovieGuy
id Software
Lobotomy Software
MarphitimusBlackimus
Nash Muhandes
Neccronixis
Raven Software
raymoohawk
Rogue Entertainment
Sgt Mark IV
Team Hellspawn
TheRailgunner
Vostyok
Z86
3D Realms



Other Statistics

Doom Statistics For π‡πšπœπ€πžπ«_π‚π«πšπœπ€πžπ«

Currently, π‡πšπœπ€πžπ«_π‚π«πšπœπ€πžπ« has 275,251 views for Doom across 86 videos. There's close to 3 hours worth of content for Doom published on his channel, or 15.59% of the total watchable video on π‡πšπœπ€πžπ«_π‚π«πšπœπ€πžπ«'s YouTube channel.