High Noon Drifter Weapons Mod Showcase for Doom
"High Noon Drifter" Arsenal/Guns/Weapon Set Mod Showcase in Doom (Made by "TerminusEst13")
High Noon Drifter is a 2017 Western-themed gameplay mod by TerminusEst13, which won a Cacoward the same year. The mod's title is a reference to both High Noon, the classic Western film by Fred Zinneman, and High Plains Drifter, a Western by Clint Eastwood.
The project received a Gameplay Mod award at the 2017 Cacowards.
High Noon Drifter is a GZDoom weaponset where you play as a gunslinger that's stuck around for a little longer than the end of the wild west era. The weapons and overall tone is relatively low-tech, complimenting more natural-style mapsets for roaming around castles, ruins, and other assorted gothic setpieces. You make use of some ordinary guns that any joe could scrounge up, a handful of antiquated pieces, and a couple dark artifacts in a quest to dispense frontier justice to an ethereal threat.
If you've been craving a "Weird West" sort of weaponset, or even more of an adventurer-type rather than a soldier using military tech, hopefully this'll be up your alley.
High Noon Drifter is also a simple and gimmick-less weaponset, probably the most straightforward mod I've made yet--you pick up the guns, hit the fire button, they go bang and kill the demons.
A lot of gameplay mods nowadays come with a sort of a big crazy gimmick or a whole bunch of over-the-top weapons with lots of intricate functions. And that ain't a bad thing! But with this, I wanted to re-study the basics of what makes a gun fun to use, sticking with just the basic weapon types and then making them N E A T.
This also provided me with an opportunity to familiarize myself with the intricacies of ZScript and Anonymous Functions before using them on a certain bigger project, because Lord knows both of those provide a lot of fun and laughs.
FEATURES:
- Works in Doom, Doom 2, TNT: Evilution, Plutonia, Heretic, and Hexen! Well, and Chex Quest and Harmony.
- An idiot's first attempts at ZScript, with slowly more integration and usage over time!
- A complete weaponset with 10 (technically 11) different weapons to play with!
- A whole bunch of new and original graphics!
- All Doom/Doom 2 items and weapons have been replaced!
- Compatibility with most Boom and ZDoom mapsets!
- Monsters are un-touched, allowing people to load with their monster packs or gore systems of choice, or for custom monsters in maps to not break horribly!
- A bunch of cvars to customize your gameplay experience how you want!
- A unique, never-before-seen-in-Doom "Hat System" that keeps track of whether you're wearing your hat or not and adjusts accordingly!
- Compatible in multiplayer! I think? I mean, I haven't tried it, but some friends tell me it works, so...
- A dedicated "crash the game" button, just hit Mission Objectives!
ZDoom forum thread:
https://forum.zdoom.org/viewtopic.php?t=57098
Doomworld forums thread:
https://www.doomworld.com/forum/topic/95149-gameplay-mod-high-noon-drifter-v12-between-god-the-devil-and-a-500/
Mod Download Link:
https://drive.google.com/file/d/1hbaH0VvLaspBOsjW6faM7D-jhH7LCfiH/view?usp=sharing
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