Published on ● Video Link: https://www.youtube.com/watch?v=vXJKgAQ_bCg



Doom 64
Game:
Doom 64 (1997)
Category:
Show
Duration: 2:27
1,186 views
44


"BRUTAL DOOM 64" Mod Showcase for DOOM II

Brutal Doom 64 Arsenal/Guns/Weapon Set Mod Showcase in Doom (Made by "Marcos Abenante (Sergeant Mark IV)")

Brutal Doom 64 is a gore-themed modification for GZDoom and Zandronum, currently developed by Marcos Abenante (Sergeant Mark IV). The mod features new graphical effects such as smooth weapon animations, glowing particles and realistic lighting, recoil and "earthquake" effects onscreen, 3D blood animations, and more. Unlike Brutal Doom, this modification does not contain fatalities, focusing more on Doom 64's horror atmosphere. Brutal Doom 64 is compatible with The Ultimate Doom, Doom 2 and Final Doom.

Following the GZDoom port of Doom 64, BD-64 revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version. Works on GZDoom and Zandronum in OpenGL mode. (Zdoom and Zandronum Software mode are not supported.) No downloads available yet. Mod still is very early WIP.

Brutal Doom 64 v2.5 (formerly Brutal Doom 64 v2 patched) is an unofficial updated version of Brutal Doom 64 v2 and is compatible with Zandronum, GZDoom and LZDoom. Please see the full description for details. I have resolved most if not all bugs from the Brutal Doom v2 release as well restoring compatibility with newer GZDoom source ports. I have also reworked the classical player mode to be more of a vanilla experience, i.e. no weapon reloading, no stamina, no kicking, no chainsaw fuel, no alt fire and reworked the Unmaker to work as close as possible to vanilla Doom 64 as well as using cell ammo. New player classes are added as well Nightmare difficulties with the Nightmare monsters from Onox792's Project Nightmare. Project Nightmare's random spawners have been integrated in and are optional. Light halos and fog can now be turned off(located in BD64 options from the main menu).

Doomworld forums thread:
https://www.doomworld.com/forum/topic/127706-brutal-doom-64-v25-unofficial-update-by-swc132994-and-styd051/

Mod DB Link:
https://www.moddb.com/mods/brutal-doom-64/downloads/brutal-doom-64-v2-patched







Tags:
Doom
Doom II
G/ZDoom
Wad
Id software
FPS
Mod
Maps
Levels
Project
Doomworld Community
polishing gameplay
visual aspects
Showcase
Doom 64
Zandronum
GZDoom and LZDoom
swc132994 for programming
styd051 for mapping
Sergeant Mark IV for creating Brutal Doom 64
Xamp for reworking the SSG firing and reloading
Gifty (ZDoom) for the smooth animations used for the Archvile
Jimmy (ZDoom forum) for Doom 64 style fonts



Other Statistics

Doom 64 Statistics For ๐‡๐š๐œ๐ค๐ž๐ซ_๐‚๐ซ๐š๐œ๐ค๐ž๐ซ

Currently, ๐‡๐š๐œ๐ค๐ž๐ซ_๐‚๐ซ๐š๐œ๐ค๐ž๐ซ has 7,443 views for Doom 64 across 4 videos. Less than an hour worth of Doom 64 videos were uploaded to his channel, making up less than 0.72% of the total overall content on ๐‡๐š๐œ๐ค๐ž๐ซ_๐‚๐ซ๐š๐œ๐ค๐ž๐ซ's YouTube channel.