🛒Not enough Goods or Buyers | Tutorial on How to fix and prevent this in Cities: Skylines | Guide #2

🛒Not enough Goods or Buyers | Tutorial on How to fix and prevent this in Cities: Skylines | Guide #2

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Cities: Skylines
Game:
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Guide
Duration: 13:55
117,701 views
1,044


This video is about the always present danger of your city getting abandoned do to the problems of "Not enough goods to sell" and "Not enough buyers for products" in Cities: Skylines. I explain in depth the production chain, how it starts with raw materials, then products, and ends with goods, why you need industry and commercial buildings close by, inside your city, and how knowing and doing this prevents and fixes these problems that can lead to your city being ruined by high traffic, low population and building abandonment.

👉How to use districts polices to fix this problem: https://youtu.be/_p91KPgPFxo
✅ Fix traffic problems with RCI Zones https://youtu.be/zOstsQFe2o0

⭐ 1 Million population on Hard Mode
https://youtu.be/u7xYfZtzKPw

🎈Designing new cities Let's play https://www.youtube.com/playlist?list=PLRYGjguAn0CG6XKT5fbWXxET95-9DCxtU

💲 How to start a new city and make money, be profitable tutorial https://youtu.be/pdZ9N4VXjFE
🏁 Best ENTRANCE EXIT highway ramps, no interchange https://youtu.be/TDlDOjSCOuY

💠 Guides and Tutorials about Traffic, RCI Zoning and other game mechanics :
https://www.youtube.com/playlist?list=PLRYGjguAn0CGGTk5TERLeqYIJbjjvy3pu

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Chapters
0:00 Intro
0:43 Explanation
4:22 Industry deliveries
7:22 Specialized products
8:36 Products chain
9:30 Import/Export
12:45 Extra tips

The core of the problem is the industry and goods. And the fact that the game developers never explained or fixed the overlays to give players the full picture of how industry works to create and deliver it's goods.

Trucks take goods from generic industry or import it from the region, marked as pink in the outside connections overview, to commercial buildings which then sell these goods. If commercial buildings not get enough goods, they give the "Not enough goods to sell" warning. If commercial buildings don't get the goods in a fixed amount of time, after this warning they go out of business and abandon the building. How to fix this problem? Get the goods to the commercial buildings by trucks. From the a generic industry building, highway, train station or harbor. Problem solved, right? Usually not. Why? For that...

You first have to understand the industry production chain, which is actually problematic because the developers forgot, for years now, to add RAW items, to the overlay. You can see them in the ground, but not in the all important import / export overlay. Trucks carry raw ore, oil, wood etc. But the overplay shows just the PRODUCTS and GOODS. Not the RAW items. Confusing players who have product producing oil, forestry etc. industries in their cities. What you need to know is that buildings that extract ore, oil, cut down trees, also produce trucks, but those trucks are not separate, but fall under the products category of the overlay. But. these are not products that go into generic industry to be made into goods. They go into product specific specialized industry buildings to be made into products, because they are RAW items. Than those buildings send out trucks with actual products towards generic industry buildings that produce the actual goods, which are then sent out, from these generic industry buildings, in trucks, to commercial buildings.

In cities that have this full chain, traffic happens inside the city, and inside the industry zones, with only the goods transported to commercial zones. Any RAW items, resources you may call them, that are missing are imported from the region by highway, train or boat but ultimately transported by trucks. Which creates addition traffic.

Traffic, traffic, traffic. It always comes back to traffic. So how do you actually make a city that doesn't buckle under this traffic strain from trucks transporting Raw items, products and goods? You incorporate industry and commercial zones into your residential zones.

Only by building producers and users of goods, right next to each other, do you eliminate lengthy trucks rides of your goods. This reduces traffic volume, while making sure that commercial buildings are getting their goods on time. If you also produce oil, ore, forest etc. products locally you additionally reduce traffic coming in from the region and trains and the boats.

#CitiesSkylines#Guide#NotEnoughGoods




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