NVIDIA 576.80 Driver
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Sourceshttps://www.reddit.com/r/nvidia/comments/1ldmjk7/game_ready_studio_driver_57680_faqdiscussion/ https://www.nvidia.com/en-us/geforce/news/fbc-firebreak-doom-the-dark-ages-geforce-game-ready-driver/..
NVIDIA has formally released its Game Ready & Studio Driver version 576.80, a unified driver package designed to enhance both gaming performance and professional creative workflows. This release is critical for optimizing user experiences in contemporary titles that leverage advanced technologies such as DLSS 4 and Path Tracing, notably supporting games like "FBC: Firebreak," "REMATCH," and the updated "DOOM: The Dark Ages." Concurrently, the Studio Driver component provides essential support for the latest creative applications, with a highlighted focus on the Stable Diffusion 3.5 update, which reportedly benefits from significant performance improvements (70%) and reduced VRAM consumption (40%) through TensorRT and FP8 integration.
A paramount feature of this driver update is the resolution of a long-standing DisplayPort 1.4 monitor flickering issue, specifically affecting displays connected to newer DisplayPort 2.1 graphics cards, predominantly from the 50-series. This particular fix has been widely anticipated and positively received by the user base, effectively addressing instances of random black screen flickering and improving G-Sync compatibility. Furthermore, the driver introduces acoustic enhancements for the GeForce RTX 5090 Founders Edition, resulting in improved idle fan behavior and reduced minimum fan speeds.
The 576.80 driver incorporates an extensive array of bug fixes across various gaming titles. These resolved issues encompass stability problems in games such as "Dune: Awakening," "EA Sports FC 25," and "Enshrouded," as well as visual anomalies like shadow flickering in "Dragons Dogma 2" and lighting corruption in "Ghost of Tsushima Directors Cut." Beyond gaming, critical system-level and application-specific resolutions include fixes for shader disk cache rebuild triggers, viewport corruption in Adobe Substance 3D Painter, and video playback issues in web browsers.
Despite the comprehensive nature of these fixes, several known issues persist. Notably, crashes in "Cyberpunk 2077" Photo Mode with path tracing enabled, random square artifacts in "Battlefield 2042," and ray tracing artifacts in "World of Warcraft" remain unresolved. Certain problems, such as the Wuthering Waves RT crashes and DXVK 32-bit crashes on 50-series cards, have been identified as application-specific or are confirmed for future driver releases, leading to continued user frustration regarding NVIDIA's responsiveness in these specific areas.
In conclusion, NVIDIA Driver 576.80 represents a substantial effort to enhance system stability and optimize performance for a broad spectrum of applications, with the DisplayPort flickering resolution being a standout achievement. While overall user sentiment reflects appreciation for these critical fixes, the ongoing presence of certain unresolved issues underscores the inherent complexities of driver development across diverse hardware and software configurations. Users are advised to proceed with updates after reviewing specific fixes relevant to their configurations and to continue utilizing official feedback channels to contribute to ongoing driver refinement.
#NvidiaDriver #GameReady #GPUUpdate #RTX50Series #DriverFix #GamingPerformance #DisplayPortFix #PCGaming #StableDiffusion #NvidiaGeForce #TechNews #GraphicsCard #BugFixes #OptimalGaming #StudioDriver
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