NVIDIA RTXパストレーシングの概要

Subscribers:
20,000
Published on ● Video Link: https://www.youtube.com/watch?v=zGb3cucVRwM



Duration: 19:57
2,455 views
32


リアルタイム パストレーシングが開発者にとって手に取るように利用可能になり、超リアルなゲーム世界の構築が加速されます。この概要では、レンダリング技術を進化させる技術や、新しくリリースされたNVIDIA RTXパストレーシングSDKの要素、さらに今すぐ始めるためのアドバイスが紹介されています。

以下は、GTCのプレゼンテーションと、利用可能なストリーミングリンクへのリンクです。
How to Build a Real-time Path Tracer: https://www.nvidia.com/en-us/on-demand/session/gtcspring23-s51871/
Advancing Real-Time Path Tracing with Neural Radiance Cache: https://www.nvidia.com/en-us/on-demand/session/gtcspring23-s51967/

技術的な参考資料:
RTX Path Tracing SDK: https://developer.nvidia.com/rtx/path-tracing
RTXDI: https://developer.nvidia.com/rtx/ray-tracing/rtxdi
RTXGI: https://developer.nvidia.com/rtx/ray-tracing/rtxgi
NRD: https://developer.nvidia.com/rtx/ray-tracing/rt-denoisers
DLSS: https://developer.nvidia.com/rtx/dlss
SER: https://developer.nvidia.com/rtx/path-tracing/nvapi/get-started
ReSTIR-DI: https://research.nvidia.com/publication/2020-07_spatiotemporal-reservoir-resampling-real-time-ray-tracing-dynamic-direct
ReSTIR-GI: https://research.nvidia.com/publication/2021-06_restir-gi-path-resampling-real-time-path-tracing
ReSTIR-PT: https://research.nvidia.com/publication/2022-07_generalized-resampled-importance-sampling-foundations-restir
ReGIR (chapter 23): http://www.realtimerendering.com/raytracinggems/rtg2/
NRC: https://research.nvidia.com/publication/2021-06_real-time-neural-radiance-caching-path-tracing
PSTF: https://arxiv.org/pdf/2005.07547.pdf
NVRHI and Donut: https://developer.nvidia.com/blog/writing-portable-rendering-code-with-nvrhi/
Mr Zyanide's blog (ReSTIR): http://www.zyanidelab.com/
Kajiya renderer (ReSTIR-GI): https://github.com/EmbarkStudios/kajiya/blob/main/docs/gi-overview.md




Other Videos By NVIDIA Game Developer


2023-11-28Audio2Face 2023.2: Auto Correspondence Detection
2023-11-28Audio2Face 2023.2: Blendshape Pipeline Improvement on Animation
2023-10-12{Teaser} Better Real-Time Strand-Based Hair Rendering with Ray Tracing | GTC 23
2023-10-11{Teaser} Advancing Real-Time Path Tracing with Neural Radiance Cache | GTC 23
2023-10-02{Teaser} Deep Learning, LLM's & Generative Models for Computer Games and Creative Industries | GTC23
2023-09-28{Teaser} How to Build a Real-time Path Tracer | GTC 23
2023-08-24NVIDIA DLSS 3.5 | New Ray Reconstruction Enhances Ray Tracing with AI
2023-08-22NVIDIA ACE Enhanced with Dynamic Responses for Virtual Characters
2023-08-09SIGGRAPH 2023 | Latest in Graphics Development and GPU Profiling with NVIDIA Nsight Tools
2023-05-28NVIDIA ACE for Games Sparks Life Into Virtual Characters With Generative AI
2023-04-13NVIDIA RTXパストレーシングの概要
2023-04-13NVIDIA RTX 패스 트레이싱 개요
2023-04-11NVIDIA RTX Path Tracing Overview
2023-03-21NVIDIA Releases at GDC 2023 #Shorts
2023-03-21Nsight Graphics 2023.1 - Release Spotlight
2023-03-20How Cyberpunk 2077 Achieved Photorealistic Graphics with NVIDIA’s Tools
2023-03-20NVIDIA at GDC 2023: Frame Generation and Path Tracing Tools Now Available
2023-03-01How to Improve Shader Performance by Resolving LDC Divergence
2023-02-16{Snippet} Getting Started with RTXDI and NvRTX in Unreal Engine 5 (Part 2)
2023-01-20Avoiding Stalls and Hitches in DirectX 12
2022-12-14Viewport UI and Blueprints Changes to Unreal Engine 5.1 for DLSS