{Teaser} Better Real-Time Strand-Based Hair Rendering with Ray Tracing | GTC 23
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Published on ● Video Link: https://www.youtube.com/watch?v=qyX2xwvJJ0M
While the horsepower of modern GPUs is booming, physically based real-time hair rendering is still far from being solved. While card-based hair used to be the most common modeling technique in games, strand-based hair is being used more and more frequently. However, drawing hair as millions of thin triangle strips with rasterization causes overdraw issues, putting a huge burden on GPUs. Considering the climbing ray-tracing performance of NVIDIA GPUs, it's worth exploring whether real-time ray-traced rendering can be a better choice than rasterization.
To view the full session, go to NVIDIA On-Demand: https://www.nvidia.com/en-us/on-demand/session/gtcspring23-s51294/?playlistId=playList-c48d18a7-fd57-443a-8550-43c8cdc046ae
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