NVIDIA RTX 패스 트레이싱 개요

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실시간 패스 트레이싱 기술이 개발자들에게 더욱 손쉽게 접근 가능해져 현실적인 게임 세계 구축이 가속화됩니다. 이 발표에는 렌더링 품질의 발전을 가능케 하는 기술, 최근 출시된 NVIDIA RTX 패스 트레이싱 SDK의 구성 요소, 그리고 지금 당장 시작할 수 있는 팁들이 소개되어 있습니다

다음은 GTC 프레젠테이션 및 사용 가능한 스트리밍 링크에 대한 정보입니다.
How to Build a Real-time Path Tracer: https://www.nvidia.com/en-us/on-demand/session/gtcspring23-s51871/
Advancing Real-Time Path Tracing with Neural Radiance Cache: https://www.nvidia.com/en-us/on-demand/session/gtcspring23-s51967/

기술 관련 참고 자료:
RTX Path Tracing SDK: https://developer.nvidia.com/rtx/path-tracing
RTXDI: https://developer.nvidia.com/rtx/ray-tracing/rtxdi
RTXGI: https://developer.nvidia.com/rtx/ray-tracing/rtxgi
NRD: https://developer.nvidia.com/rtx/ray-tracing/rt-denoisers
DLSS: https://developer.nvidia.com/rtx/dlss
SER: https://developer.nvidia.com/rtx/path-tracing/nvapi/get-started
ReSTIR-DI: https://research.nvidia.com/publication/2020-07_spatiotemporal-reservoir-resampling-real-time-ray-tracing-dynamic-direct
ReSTIR-GI: https://research.nvidia.com/publication/2021-06_restir-gi-path-resampling-real-time-path-tracing
ReSTIR-PT: https://research.nvidia.com/publication/2022-07_generalized-resampled-importance-sampling-foundations-restir
ReGIR (chapter 23): http://www.realtimerendering.com/raytracinggems/rtg2/
NRC: https://research.nvidia.com/publication/2021-06_real-time-neural-radiance-caching-path-tracing
PSTF: https://arxiv.org/pdf/2005.07547.pdf
NVRHI and Donut: https://developer.nvidia.com/blog/writing-portable-rendering-code-with-nvrhi/
Mr Zyanide's blog (ReSTIR): http://www.zyanidelab.com/
Kajiya renderer (ReSTIR-GI): https://github.com/EmbarkStudios/kajiya/blob/main/docs/gi-overview.md




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