Ocarina of Time 3D - Hyrule Field Invisible Tree Oddity
One of the trees from Hyrule Field has an odd behaviour, where if Link is either playing the ocarina, interacting with something, in a cutscene, or dead, the game will hide said tree's model.
This single tree is the only one with this behaviour in the whole game, plus this behaviour is unique to the 3DS version of the game. The way this is done is by skipping most of the code from the tree's draw function (at VRAM address 0x001E0F00 in USA) if the game sees that the tree is placed in the exact XYZ coordinates of (3935, -116, 6279).
You can see the checks I mentioned above here (courtesy of Hylian Freddy): https://cdn.discordapp.com/attachments/915273929369731173/1287853027960557681/image.png?ex=66f30e19
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