Occula Map 31 "Man On Pyre" UV-Max in 10:11
Total attempts 36 (32 with trash finale strat, 4 with new one, 3 of which died on the easiest fight so basically one attempt with new strat for finale)
Index Difficulty: Veteran (if someone else plays it with this strat they can verify a downgrade if need be, this strat makes the final fight pretty ez.)
This map gave me a hard time, I almost got an exit on my 20th attempt but failed the ending platforming, I'm glad this happened tbh because I eventually decided to make a better strat for the final fight. Initially my strategy was to push to the barons and revs on the right side immediately (I also left turret cybers alive), ran back and did as much damage to cybers as possible before needing to do risky pushes to the demon hordes for ammo. This strat is much faster but heavily rng as pushing back from the barons and hks you can easily eat multiple rockets and die instantly. In my new strat, turret cybers get sniped (they are an unneeded element of luck if left alive) and I immediately target the cybers with BFG to get as much hurt done as possible. and then while still having space near the ammo I refill and hurt the cybers more. After this, you're going to have to push through the demons to refill on health and ammo, but given most cybers are dead or severely hurt, it's not NEARLY as risky as the faster strat, where most cybers will very likely be alive. I did this fight 3 times in a row in practice which was unheard of before, and first tried on demo when I made it to the fight.