Octopath Traveler - part 46: Clearbrook & Bolderfall side stories

Octopath Traveler - part 46: Clearbrook & Bolderfall side stories

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*** Side Stories ***

(Clearbrook)
I/ For Want of Fish 1:01
_ Solution:
1/ 2:04 Use Purchase/Steal to obtain Saucy Prawns from Magg the Cook, located in the tavern.
2/ 9:17 Travel to West Clearbrook Traverse. Use Challenge/Provoke to defeat the Fishmonger by the river south of the save point.
_ Outcome:
1/ 3:39
2/ 9:45
_ Trivia:
12:26 Upon completion of the side story via Challenge/Provoke route Fishmonger is relocated to the Clearbrook's tavern.

II/ Meryl, Lost then Found (I) 18:09
_ Solution: 17:35 Use Inquire/Scrutinize on Meryl's Father to gain "Meryl's Past"
_ Outcome: 19:28
_ Trivia: Information about a hidden item (Olive Bloom) must be gleaned from Meryl before completing her sidequest, otherwise the item is permanently lost.

III/ A Sweet Reunion 26:03
_ Solution: 26:15 Use Guide/Allure to bring the Lost Grandfather to the Lonely Grandchild in Clearbrook.
_ Outcome: 26:41
_ Trivia:
Upon completion of the side story, Lost Grandfather is relocated to Clearbrook and becomes Garrulous Grandfather. Lonely Grandchild becomes Happy Grandchild

(Bolderfall)

I/ Kaia, Mother of Dragons (I) 29:12
_ Solution: 30:17 Travel to West Clearbrook Traverse right outside Clearbrook. Use the Inquire/Scrutinize on the Friendly Farmer.
_ Outcome: 30:43

II/ Sparks of Revolution 33:15
_ Solution:
1/ 34:15 Inquire/Scrutinize to glean the information Project Plans from the Enlightened Aristocrat
2/ Purchase/Steal in Lower Bolderfall to obtain the following items:
◘ 34:58 Rebel's Axe
◘ 36:13 Spear of Justice
◘ 35:33 Revolutionary Sword
_ Outcome:
1/ 45:15
2/ 38:05
_ Trivia: 48:16 If the Inquire/Scrutinize route is taken, the Enlightened Aristocrat and Stern Guardsman will move from Bolderfall to the Tavern in Lower Bolderfall.

III/ The Bandits' Code 52:12
_ Solution:
1/ 1:00:30 Travel to Sunshade Tavern in Sunshade. Use Guide/Allure on the Faltering Youth.
2/ 53:08 Travel to Victors Hollow. Use Inquire/Scrutinize to glean Marta's Gang from the Orphanage Matron.
_ Outcome:
1/ 1:02:23
2/ 56:05
_ Trivia:
1:05:27 If the Guide/Allure route is taken, the Veteran Brigand will move from Lower Bolderfall to Stonegard and the Faltering Youth will move to where the Veteran Brigand was located before.
57:05, 1:05:35 Regardless of the complete route, you can unlock Guide/Allure Path Action for Veteran Brigand (before 52:32)










My thoughts on this part:

There are some notes if you're a perfectionist: #Valuable items in your inventory will disappear if you use them to complete the side story, but the items of the #Knowledge section does not. So if you want to keep those items around, you will want to avoid choosing options that come from Purchase/Steal.

I/ For Want of Fish
If you have the habit of stealing anything then method 1 is something that sure to happen. Method 2 seems to be the opposite but it's logical because the two rivers connect to each other in between the two maps, so Angler is actually fighting with the Fishmonger 😑. If Purchase/Steal is taken, Magg the Cook's business will flourish thanks to Angler (his dialogues will change but I forgot to put it in this video). Anyway, I choose the second one to keep Magg's food (looks like it will affect his business 😂).

II/ Meryl, Lost then Found (I)
Just remember to glean Meryl's information and get her hidden item before completing this quest, cause it can be lost forever.

IV/ Kaia, Mother of Dragons (I)
There is a river below Borderfall so it is perfectly reasonable for the egg to fall on the Riverland. Also, H'aanit's master didn't lie about how dragons could speak before 🤔 but why did that dragon want a 12-year-old girl to raise an egg? I mean Kaia is too young for this 😂

V/ Sparks of Revolution
To sum up, this Stern Guardsman (33:39), who is also a poor man before, was saved by his lordship (42:40). With that in mind, he can understand both sides but it seems that his thoughts are more directed towards the rich (38:39). Understandably, because he was saved by one of them, but there is still a case like this out there (34:39).
The plot revolves around the conflict between the poor and the nobility, even the geographical location of Borderfall determines that. The plan to steal all the weapons of the peasantry is a bad one, it doesn't completely resolve the tension between them, only slows it down (40:12) and actually you will lose 3 items in the "Valuable" section if you choose this way. Choose to bring out the Project Plan seems to be the best ending for this story

VI/ The Bandits' Code
This task is arduous, you can get the hint of Marta's gang from the old man on the bridge (33:00 on the most right side, forget to talk to him in this vid) or just get all the info whenever you enter a town. But asking this guy (58:10) to be the next thief is probably something no one can think of (even me thinking the Youth was drunk at first 😂).

There's also one more quest in Borderfall but it involves post-game content so I'll leave it behind.







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