Oddworld: Abe's Oddysee - All Mudokons Rescued - Part 05 - Paramonian Temple & Nests
This part starts with the dynamic of Sligs and Slogs, Slogs can be commanded by Sligs, and you can use one here to kill another Slig for you, and then kill the Slog and the possessed Slig.
Paramites make up every everything once you reach the inner sanctum and the puzzles increase in complexity involving their mechanics. There's a few basic things to learn and you'll do alright.
Paramites are aggressive only when cornered, or in groups of two or more. They can be distracted by throwing meat, giving you time to pass groups, or to manoeuvre them away from corners you need to get to.
They run about as fast as Abe, and can jump as far as him - they don't gain ground on jumping (unlike Scrabs). Their platforming abilities will especially be tested against your reaction times in the final chase segment. Expect to see another chase in Scrabania, as well as some other cool level ends later, and moreso in Exoddus.
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