Old Hyper Street Fighter Alpha thing...
I was playing some SFA1 recently and it made me think of this game. So again trying to go through old VHS tapes getting stuff off. Of course as usual because of health reasons that "fun with guy part 3" will probably never be finished. But heres some stuff I do have....
Again this game actaully added quite a bit of new stuff. Now whether or not all on purpose who can say.... Didnt put any of the more obvious things in here like how A3 can tech most moves now. Including spds etc...
I guess a few notes, you can alternate guard or something to taht extent in this game now as well. HOWEVER ONLY vs a1 or a2 characters. A3 characters will always throw you to my knowledge.
The guard break stuff is just showing how A3 becomes invincible during certain things. They are also invincible to certain juggles if you using that proximity bug but I dont have any of it on tape.
As for the ryu shin shoryuken combo. Only works vs a3 can ONLY JUGGLE a1(not a2)after throws.
Rose alpha counter. In normal alpha 1 you could roll rose alpha counter. However in hyper alpha you can not roll it. BUT now you can not combo after it etheir. Well thats not exactly true, technically you can roll it, but only if done as fast as humanly possible, and if done so the character will get stuck.
The game also now if you vs a1, or a2(it works vs I think sagat and cody.. go figure for a3)if you do a move that sucks in like super hurricane kick it will suck you in where you normally shouldnt be able to for a combo.
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