One my minecart pushing minigames (the one with the broken spawn gates)
the map is a bit broke on the redstone side.
a bit too compact too make big overhaul.
Compact whe you have so many points.
My review of my own maps (point by point) (my opinion might change)
A: Kinda fair.
B: Big blue side advantage. Only added the point for not making a too long section.
C: Blue team still has a good advantage. (like the layout)
D: One of the two points where both teams need as much time to get back to the fight.
E: Same as D
F: Only way I see that blue can capture is by flooding red with loot/bonus around the map since the defending side can only get some in the back (only useful at the start) or by falling back to point G
G: One of the shortest points in the maps. Only exist to make so blue team has an exit.
H: Mostly end up in a very harsh fight, like a brawl pit with smoke clouds.
I: Very hard but since how the map is played, the defensive team will only stay at their base while the attacking side will mostly send one guy going ham while the other stock up with what more than 85% of what of the map has to offer.
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