ONI: Boiling supercoolant, but with tepidizers
Vanilla.
This exploit is pretty funny; I haven't seen this particular exploit used anywhere (Though I have seen the Automation Wire Save/Load trick; I frankly think this is better than that.) It uses three of the Tepidizer's properties in an unintended way:
-Tepidizers have a temperature cap of 85. If you manage to keep the tepidizer running after a liquid touching it surpasses 85 degrees, however, the tepidizer can continue reliably heating that liquid to the overheat point of the tepidizer (this is reset to 125 degrees upon reloading the map.)
-Tepidizers draw the "current liquid temperature" from the tile with the highest mass nearby.
-Tepidizers can draw that "current liquid temperature" value from adjacent tiles that are not physically touching the tepidizer or directly heated by the tepidizer.
The system works as each tepidizer continues to think that the current liquid temperature matches the temperature of the cold super coolant on the left, which itself is not in (much) thermal contact with the tepidizers themselves. So the tepidizers continue heating, even past 85 or 125 degrees (since the tepidizers are made of thermium, this system can theoretically reach 825 degrees -- enough to melt lead)
The tepidizers themselves are not automated; it does not use the save/load exploit to function. In fact, saving and loading will BREAK this system. You'll have to deconstruct and replace the tepidizers for them to be able to surpass 125 degrees Celsius again.
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