OpenGL 2D Engine Basics Color and Size Visual Studio 2017

Subscribers:
1,400
Published on ● Video Link: https://www.youtube.com/watch?v=JNZ2S8GfMts



Duration: 7:42
28 views
0


First part of a series on 2D Engine Basics, Color and Size of particles are covered, honestly I can't remember what else I covered since I recorded the next few videos on my days off, and I'm back to work already today.




Other Videos By LearningOpenGL


2018-07-05Learning C# = Formatted Output Visual Studio 2017
2018-07-05Learning C# Main and command line arguments Visual Studio 2017
2018-07-04OpenGL 2D Engine Textures Revisited Visual Studio 2017
2018-07-04OpenGL 2D Engine Point Sprite Textured or Colored We Decide Visual Studio 2017
2018-07-03OpenGL 2D Engine Basics I made a macro Visual Studio 2017
2018-07-03OpenGL 2D Engine Basics Small Main Simpler Class code Visual Studio 2017
2018-06-22OpenGL 2D Engine Basics Classy Animation Visual Studio 2017
2018-06-22OpenGL 2D Engine Basics Everything is Classy Part 2 Passing References to Objects Visual
2018-06-22OpenGL 2D Engine Basics Everything is Classy Part 1 Visual Studio 2017
2018-06-22OpenGL 2D Engine Basics Classy Function for Adding Vertices one at a time Visual Studio 2017
2018-06-22OpenGL 2D Engine Basics Color and Size Visual Studio 2017
2018-06-21OpenGL Reviewing Shader Creation and Use AND Multiple Vertex Array and Buffer Objects Visual Stu
2018-06-15OpenGL Mouse Button Fun Visual Studio 2017
2018-06-15OpenGL Back to the Vertex Shader for Beautiful Highlight Effect Mouse Input Uniform Visual S
2018-06-15OpenGL Fragment Shader Part 2 Mouse Cursor Input with Uniform Variables Visual Studio 2017
2018-06-15OpenGL Fragment Shader Mouse Input with Uniform Variables Visual Studio 2017
2018-06-15OpenGL Vertex Shader Mouse Input with Uniform Variables Visual Studio 2017
2018-06-15OpenGL Uniform Variables are awesome Visual Studio 2017
2018-06-15OpenGL Vertex Buffer Minimum necessary experiments Visual Studio 2017
2018-06-12OpenGL Revisiting Uniforms for Animation in Shaders Visual Studio 2017
2018-06-12OpenGL Vertex Shader Sin and Cos Functions Visual Studio 2017



Tags:
opengl
2d engine
basics
color
size
visual studio 2017