OpenGL Vertex Buffer Minimum necessary experiments Visual Studio 2017

Subscribers:
1,400
Published on ● Video Link: https://www.youtube.com/watch?v=mEdqlmJ8mCY



Duration: 7:34
72 views
1


I reduced the vertex attributes sent from the CPU to the GPU, because the calculations for positions can be done in the vertex shader, stay tuned for more.




Other Videos By LearningOpenGL


2018-06-22OpenGL 2D Engine Basics Everything is Classy Part 1 Visual Studio 2017
2018-06-22OpenGL 2D Engine Basics Classy Function for Adding Vertices one at a time Visual Studio 2017
2018-06-22OpenGL 2D Engine Basics Color and Size Visual Studio 2017
2018-06-21OpenGL Reviewing Shader Creation and Use AND Multiple Vertex Array and Buffer Objects Visual Stu
2018-06-15OpenGL Mouse Button Fun Visual Studio 2017
2018-06-15OpenGL Back to the Vertex Shader for Beautiful Highlight Effect Mouse Input Uniform Visual S
2018-06-15OpenGL Fragment Shader Part 2 Mouse Cursor Input with Uniform Variables Visual Studio 2017
2018-06-15OpenGL Fragment Shader Mouse Input with Uniform Variables Visual Studio 2017
2018-06-15OpenGL Vertex Shader Mouse Input with Uniform Variables Visual Studio 2017
2018-06-15OpenGL Uniform Variables are awesome Visual Studio 2017
2018-06-15OpenGL Vertex Buffer Minimum necessary experiments Visual Studio 2017
2018-06-12OpenGL Revisiting Uniforms for Animation in Shaders Visual Studio 2017
2018-06-12OpenGL Vertex Shader Sin and Cos Functions Visual Studio 2017
2018-06-11OpenGL Shader Built In Variables and Functions 101 Vertex Shader Visual Studio 2017
2018-06-09OpenGL Using glMultiDrawArrays with Triangle Strips How and Why Visual Studio 2017
2018-05-02OpenGL Modifying Classes to be more useful, without re coding or inheriting Visual Studio 2017
2018-04-26OpenGL Custom and Unique Vertex Attributes for whatever you need Visual Studio 2017
2018-04-23No Man's Sky Artemis Mind Arc
2018-04-23No Man's Sky Storm
2018-04-21Powershell Quick Functions for Calculating Magnitude and Dot Product
2018-04-16OpenGL Imitating gl InstanceID with my own random input in vertex shader multiple textures in one



Tags:
opengl
vertex buffer
visual studio 2017