OpenGL 2D Space Trader - Fragment Shader Procedural Asteroids
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Published on ● Video Link: https://www.youtube.com/watch?v=A5BJ0hK5xLk
Get access to all source code, executable demos and my releases of 2D Space Arena and Space Trader with 3D Voxel Gem Worlds at https://ko-fi.com/jahbaajeejeff
Fourth and final? way using the fragment shader, and I did change the random() function.
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