OpenGL 3D Game Tutorial 31: Normal Mapping

Channel:
Subscribers:
244,000
Published on ● Video Link: https://www.youtube.com/watch?v=4DUfwAEx4Ts



Category:
Tutorial
Duration: 21:45
63,627 views
848


LWJGL tutorial series on how to create a 3D Java game with OpenGL!

Implementing normal mapping this week!

Support the series on Patreon: https://www.patreon.com/thinmatrix

Normal map renderer & OBJ loader code packages:
https://www.dropbox.com/sh/man3j36w56tnkiq/AABN4aGJDzT15Iy8ZighD3O9a?dl=0

Normal mapped models & textures (incl. barrel model):
https://www.dropbox.com/sh/8g3yify9g479ujo/AACN_nq7iwiLRXdSHKEDOZu9a?dl=0

Full Code Download:
https://www.dropbox.com/sh/4ifgxiwfcw2tztf/AAAyP76EUZuXXD-JNSDDvxlqa?dl=0

Tangent Calculations Explained:
http://www.terathon.com/code/tangent.html

toTangentSpace Matrix Explained (ish, couldn't find a better explanation yet):
http://renderdan.blogspot.de/2006/05/rotation-matrix-from-axis-vectors.html


Upcoming tutorials:

- Rendering Text
- Particle Effects
- Random Terrain Generation
- Shadows


Future Tutorial Series:

- Game Audio
- Multiplayer
- Advanced Game Dev Concepts
- OpenGL Optimizing Techniques


Previous tutorial topics:

- Display
- VAOs and VBOs - Rendering a quad
- Rendering using glDrawElements
- Shader introduction
- Coloring using shaders
- Texturing
- Matrices, moving and rotating
- Loading 3D OBJ models
- Lighting I
- Lighting II
- Optimizations
- Transparency
- Fog
- Multitexturing
- Player Movement
- 3rd Person Camera
- Mipmapping
- Terrain Generation
- Terrain Collision Detection
- Texture Atlases
- GUIs/HUDs
- Multiple Light sources
- Point light attenuation
- Skybox
- Day/Night
- 3D Mouse Picking
- Water
- Cel Shading
- Normal Mapping

Tumblr: http://thinmatrix.tumblr.com/
Facebook Page: https://www.facebook.com/thinmatrix
Instagram: http://instagram.com/thin_matrix
Twitter: https://twitter.com/ThinMatrix
Check out my game on IndieDB: http://www.indiedb.com/games/socuwan

Contact me: thinmatrix@gmail.com

End of video music- Kai Engel, "Waking Stars":

http://freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars







Tags:
opengl tutorial
lwjgl tutorial
java 3d game tutorial
3d game tutorial
opengl 3+
opengl 3d game
glsl tutorial
shaders tutorial
opengl 3D tutorial
3d game
java game
lwjgl
opengl
java
opengl beginners tutorial
game development tutorial
3d game development
glsl
game engine
java game tutorial
java 3d
Tutorial
3d rpg tutorial
normal mapping
bump mapping
tangent space
opengl normal mapping
normal map tutorial
glsl normal mapping