OpenGL 3D Game Tutorial 30: Cel Shading
LWJGL tutorial series on how to create a 3D Java game with OpenGL!
Couldn't quite finish the normal mapping tutorial so I did a quick tutorial about an alternative shading style called "Cel Shading" instead. Normal mapping will be the next tutorial though!
Models and Textures ("bobbleTree" and "toonRocks" were the new models): https://www.dropbox.com/sh/y8cbj6zckgkwj5q/AABnVgETASL4M5172WB1gKhVa?dl=0
Upcoming tutorials:
- Normal maps
- Rendering Text
- Particle Effects
- Shadows
Future Tutorial Series:
- Game Audio
- Multiplayer
- Advanced Game Dev Concepts
- OpenGL Optimizing Techniques
Previous tutorial topics:
- Display
- VAOs and VBOs - Rendering a quad
- Rendering using glDrawElements
- Shader introduction
- Coloring using shaders
- Texturing
- Matrices, moving and rotating
- Loading 3D OBJ models
- Lighting I
- Lighting II
- Optimizations
- Transparency
- Fog
- Multitexturing
- Player Movement
- 3rd Person Camera
- Mipmapping
- Terrain Generation
- Terrain Collision Detection
- Texture Atlases
- GUIs/HUDs
- Multiple Light sources
- Point light attenuation
- Skybox
- Day/Night
- 3D Mouse Picking
- Water
Tumblr: http://thinmatrix.tumblr.com/
Facebook Page: https://www.facebook.com/thinmatrix
Instagram: http://instagram.com/thin_matrix
Twitter: https://twitter.com/ThinMatrix
Check out my game on IndieDB: http://www.indiedb.com/games/socuwan
Contact me: thinmatrix@gmail.com
End of video music- Kai Engel, "Waking Stars":
http://freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars