OpenGL Instancing with gl InstanceID Vertex Shader Visual Studio 2017
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Published on ● Video Link: https://www.youtube.com/watch?v=BxkPiID_M9g
This is one way (of many....) of instancing in opengl, that is, drawing more than one instance of an object with the same draw call. Using glDrawArraysInstanced()
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opengl
instancing
gl_InstanceID
vertex shader
visual studio 2017