OpenGL Modifying Classes to be more useful, without re coding or inheriting Visual Studio 2017
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Published on ● Video Link: https://www.youtube.com/watch?v=IDV_H0MJgoc
I just decided to modify a class to be more useful (process more than one texture into multiple useful textures) without using inheritance or a lot of re-coding. Enjoy.
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Tags:
opengl
classes
textures
visual studio 2017