OpenGL Water Tutorial 7: Normal Maps
Tutorial series about programming 3D water using OpenGL!
Adding specular highlights to the water with normal maps this week!
This normal mapping tutorial is only for water. For more general normal mapping using OpenGL use this tutorial: https://youtu.be/4DUfwAEx4Ts
Downloadable code and textures:
https://www.dropbox.com/sh/lwvm5i223cwd5ue/AADedi_y3XTQ_j2aD2oH4DLKa?dl=0
Rough Schedule (subject to change):
1. Introduction
2. Rendering to textures
3. Clipping planes
4. Projective texturing
5. Du Dv Maps
6. Fresnel Effect
7. Lighting
8. Depth Effects
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Contact me: thinmatrix@gmail.com
End of video music- Kai Engel, "Waking Stars":
http://freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars
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2015-08-22 | OpenGL Water Tutorial 8: Soft Edges (FINAL) |
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2015-08-01 | Indie MMO Devlog #8: Shadows & Modelling |
2015-07-31 | Java 3D Game Development 79: Two New Areas! |
2015-07-25 | OpenGL Water Tutorial 7: Normal Maps |
2015-07-24 | Java 3D Game Development 78: Shadows! |
2015-07-18 | Indie MMO Devlog #7: New Workplace! |
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2015-07-10 | Java 3D Game Development 76: So Many Updates! |
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