OpenGL Water Tutorial 7: Normal Maps

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Tutorial series about programming 3D water using OpenGL!

Adding specular highlights to the water with normal maps this week!

This normal mapping tutorial is only for water. For more general normal mapping using OpenGL use this tutorial: https://youtu.be/4DUfwAEx4Ts

Downloadable code and textures:
https://www.dropbox.com/sh/lwvm5i223cwd5ue/AADedi_y3XTQ_j2aD2oH4DLKa?dl=0

Rough Schedule (subject to change):

1. Introduction
2. Rendering to textures
3. Clipping planes
4. Projective texturing
5. Du Dv Maps
6. Fresnel Effect
7. Lighting
8. Depth Effects

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End of video music- Kai Engel, "Waking Stars":
http://freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars







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