operation bloodshed - devlog #16 - (GUI, force fields, bullet boosters)

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Published on ● Video Link: https://www.youtube.com/watch?v=JG960pauKVs



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Vlog
Duration: 10:04
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http://vittorioromeo.info
Devlog: http://forums.tigsource.com/index.php?topic=36131.0
GitHub: https://github.com/SuperV1234/SSVBloodshed

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As I said in the video: would you be interested in a screencast series of modern C++11 beginner game developments tutorial? Let me know in the comments!




Other Videos By Vittorio Romeo


2014-10-08Video of my CppCon2014 presentation now available!
2014-09-29[Surface Pro 3] "Touhou 11 - Subterranean Animism" gameplay (Touch Keyboard)
2014-09-29[Surface Pro 3] "osu!" gameplay (Touch Keyboard + Pen)
2014-09-17[VLOG] post-summer - (Absence, CppCon, Open Hexagon, ...)
2014-05-21Oh Lord Piglet, guide me. (League of Legends)
2014-01-03Dive into C++11 - [4] - Smart pointers
2014-01-02operation bloodshed - devlog #17 - (text editing, GUI styling, new particles)
2013-12-15Dive into C++11 - [3] - Automatic lifetime, pointers, dynamic allocation
2013-11-29Dive into C++11 - [2] - Frametime, FPS, constexpr, uniform initialization
2013-11-24Dive into C++11 - [1] - Arkanoid clone in 160~ lines of code (SFML 2.1)
2013-11-23operation bloodshed - devlog #16 - (GUI, force fields, bullet boosters)
2013-10-22operation bloodshed - devlog #15 - (on-off pressure plates, explosives, new elements/tweaks)
2013-10-08operation bloodshed - devlog #14 - (new elements, multi-level sectors)
2013-09-30operation bloodshed - devlog #13 - (many new elements)
2013-09-30operation bloodshed - devlog #13 addendum - (example room)
2013-09-29operation bloodshed - devlog #12 - (fully working level editor)
2013-09-28operation bloodshed - devlog #11 - (particle blendmodes, ai changes, wip editor)
2013-09-26operation bloodshed - devlog #10 - (wall autotiling, charge particles, raycasting, new gfx)
2013-09-25operation bloodshed - devlog #9 - (turrets, hp counter, pits, new enemies)
2013-09-24operation bloodshed - devlog #8 - (all enemies can now have weapons)
2013-09-24operation bloodshed - devlog #7 - (major progress: ai, gfx, etc...)



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