operation bloodshed - devlog #16 - (GUI, force fields, bullet boosters) VIDEO
http://vittorioromeo.info
Devlog: http://forums.tigsource.com/index.php?topic=36131.0
GitHub: https://github.com/SuperV1234/SSVBloodshed
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As I said in the video: would you be interested in a screencast series of modern C++11 beginner game developments tutorial? Let me know in the comments!
Other Videos By Vittorio Romeo 2014-10-08 Video of my CppCon2014 presentation now available! 2014-09-29 [Surface Pro 3] "Touhou 11 - Subterranean Animism" gameplay (Touch Keyboard) 2014-09-29 [Surface Pro 3] "osu!" gameplay (Touch Keyboard + Pen) 2014-09-17 [VLOG] post-summer - (Absence, CppCon, Open Hexagon, ...) 2014-05-21 Oh Lord Piglet, guide me. (League of Legends) 2014-01-03 Dive into C++11 - [4] - Smart pointers 2014-01-02 operation bloodshed - devlog #17 - (text editing, GUI styling, new particles) 2013-12-15 Dive into C++11 - [3] - Automatic lifetime, pointers, dynamic allocation 2013-11-29 Dive into C++11 - [2] - Frametime, FPS, constexpr, uniform initialization 2013-11-24 Dive into C++11 - [1] - Arkanoid clone in 160~ lines of code (SFML 2.1) 2013-11-23 operation bloodshed - devlog #16 - (GUI, force fields, bullet boosters) 2013-10-22 operation bloodshed - devlog #15 - (on-off pressure plates, explosives, new elements/tweaks) 2013-10-08 operation bloodshed - devlog #14 - (new elements, multi-level sectors) 2013-09-30 operation bloodshed - devlog #13 - (many new elements) 2013-09-30 operation bloodshed - devlog #13 addendum - (example room) 2013-09-29 operation bloodshed - devlog #12 - (fully working level editor) 2013-09-28 operation bloodshed - devlog #11 - (particle blendmodes, ai changes, wip editor) 2013-09-26 operation bloodshed - devlog #10 - (wall autotiling, charge particles, raycasting, new gfx) 2013-09-25 operation bloodshed - devlog #9 - (turrets, hp counter, pits, new enemies) 2013-09-24 operation bloodshed - devlog #8 - (all enemies can now have weapons) 2013-09-24 operation bloodshed - devlog #7 - (major progress: ai, gfx, etc...)
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