[VLOG] post-summer - (Absence, CppCon, Open Hexagon, ...)
http://vittorioromeo.info
Just a vlog I put together very quickly to give everyone some updates on what is going on.
CppCon GitHub: https://github.com/CppCon/CppCon2014/tree/master/Presentations
My CppCon talk: https://github.com/SuperV1234/cppcon2014
Other Videos By Vittorio Romeo
2015-09-08 | [VLOG] CppCon 2015, Twitch.tv, Delver's Choice |
2015-06-01 | Dive into C++14 - [2] - `for_each_argument` explained and expanded |
2015-06-01 | Dive into C++14 - [1] - Introduction to C++14 core language features |
2015-03-15 | Dive into C++11 - [5] - Game entity management basics |
2015-02-16 | Unknown games - Drain Storm (Review/Gameplay) |
2015-01-29 | "Delver's Choice" RC7 gameplay - GGJ2015 entry |
2014-11-29 | Handle-based entity management experiments |
2014-10-08 | Video of my CppCon2014 presentation now available! |
2014-09-29 | [Surface Pro 3] "Touhou 11 - Subterranean Animism" gameplay (Touch Keyboard) |
2014-09-29 | [Surface Pro 3] "osu!" gameplay (Touch Keyboard + Pen) |
2014-09-17 | [VLOG] post-summer - (Absence, CppCon, Open Hexagon, ...) |
2014-05-21 | Oh Lord Piglet, guide me. (League of Legends) |
2014-01-03 | Dive into C++11 - [4] - Smart pointers |
2014-01-02 | operation bloodshed - devlog #17 - (text editing, GUI styling, new particles) |
2013-12-15 | Dive into C++11 - [3] - Automatic lifetime, pointers, dynamic allocation |
2013-11-29 | Dive into C++11 - [2] - Frametime, FPS, constexpr, uniform initialization |
2013-11-24 | Dive into C++11 - [1] - Arkanoid clone in 160~ lines of code (SFML 2.1) |
2013-11-23 | operation bloodshed - devlog #16 - (GUI, force fields, bullet boosters) |
2013-10-22 | operation bloodshed - devlog #15 - (on-off pressure plates, explosives, new elements/tweaks) |
2013-10-08 | operation bloodshed - devlog #14 - (new elements, multi-level sectors) |
2013-09-30 | operation bloodshed - devlog #13 - (many new elements) |
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