Optimizing High-End Games for Premium Mobile Devices | Joe Davis, Jonas Gustavsson

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Article about Joe and Jonas: http://bit.ly/2r2wvUJ | Delivered at Casual Connect Europe 2017. Although the performance of mobile hardware takes huge leaps every year, tight thermal limits and limited battery power create different restrictions than console and desktop. Developers must consider many things for a high-fidelity game to run efficiently on premium devices. In this session, Jonas and Joe will discuss best practices and new technologies that reduce development time and increase achievable fidelity of games running on premium mobile devices.
To download slides: http://bit.ly/2lQFfe1




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Tags:
Casual Connect Europe 2017
Casual Connect
Joe Davis
Jonas Gustavsson
Samsung Research Institute UK
games industry
mobile games
mobile devices
Samsung devices
cross-platform