Ori and the Will of the Wisps Is The Most Beautiful Game Ever
Ori and the Will of the Wisps is a 2020 platform-adventure Metroidvania video game developed by Moon Studios and published by Xbox Game Studios
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The game maintains narrative continuity with Blind Forest, and follows the journey of series' main character Ori in a new region called Niwen.
The game was developed by Moon Studios, a studio based in Vienna with contributors worldwide. The game introduces new melee combat, and its visuals were given an overhaul from the two-dimensional artwork in Blind Forest, to the three-dimensional models played in multilayered backgrounds in Will of the Wisps.
Upon release, Ori and the Will of the Wisps received widespread univeral acclaim, often called among video games that represented artistic values. With players and critics praising the game's story, characters, visuals, combat, elements of exploration, environments, chase sequences, and soundtrack. However, criticism was aimed at technical issues such as frame rate issues and visual bugs, which were largely resolved with a day-one patch.
The little spirit Ori is no stranger to peril, but when a fateful flight puts the owlet Ku in harm’s way, it will take more than bravery to bring a family back together, heal a broken land, and discover Ori’s true destiny. From the creators of the acclaimed action-platformer Ori and the Blind Forest comes the highly anticipated sequel. Embark on an all-new adventure in a vast world filled with new friends and foes that come to life in stunning, hand-painted artwork. Set to a fully orchestrated original score, Ori and the Will of the Wisps continues the Moon Studios tradition of tightly crafted platforming action and deeply emotional storytelling.
Will of the Wisps does away with the (retrospectively) rudimentary combat system from Blind Forest, which had you spam x. In this game you are granted a light and heavy attack to start, and earn other kinds of attacks along the way.
The iconic chase scenes from the first game are back and just as cinematic. On top of that, there are real boss fights in this game, now that you are equipped with real methods of attacking (and even those toss in a cool chase scene just for fun.)
I thought that the movement in the first game was very fun, but of course as a successor, Will of the Wisps tosses in even more fantastic movement options. The game eases you into these control schemes very well, with each area culminating in some fun challenge to surpass that heavily uses the new ability. (Side note, the game starts you off with wall climbing in this sequel, mostly eliminating the frustration of under powered movement for the first part of the game.)
The level design of both games is great, and there was never a time where I felt frustrated by an area that felt unfair. The secrets in the map are built very intuitively with visual cues that reward the player with the feeling of intelligence. In my time playing there was maybe one time I was tempted to look up a solution to a small puzzle, but nothing is complicated enough to warrant that, in retrospect.
The story takes place immediately after the events of Ori and the Blind Forest and is narrated by the Spirit Tree in the forest of Niwen. Kuro's last egg hatches, giving birth to a baby owl whom Ori, Naru, and Gumo name Ku and raise as part of their family. Being born with a damaged wing, Ku is unable to fly until Gumo affixes Kuro's feather to it. Ku and Ori go on a flight that ends up taking them out of Nibel and into Niwen, where a storm separates them.
Ori's search for Ku eventually leads them to Kwolok, a toad looking over the Inkwater Marsh and some of the inhabitants of Niwen, the Moki. He tells Ori that Ku is in the Silent Woods, the Moki's former home now turned into a desolate graveyard of owls, but with the waters of Niwen unclean, Ori must set the wheels of The Wellspring back into motion to enter them. Kwolok also gives Ori a wisp, the Voice of the Forest, to guide them on their journey. Meanwhile, Naru and Gumo head off to Niwen via a raft to find Ori and Ku. Upon setting The Wellspring's wheels back into motion, clearing Niwen's water, Ori proceeds to enter the Silent Woods. There they reunite with Ku, but the pair encounters Shriek, a deformed, vicious owl who was an orphan at birth and rejected by the rest of her kind, ruling over the Silent Woods and terrorizing Niwen. Shriek attacks Ori and kills Ku.