Ostriv - Part 6: Hunger Games - City Builder - Let's Play, Gameplay
Ostriv continues and there's a crisis in the 18th Century settlement of Kilton Meynes as food becomes scarce.
Having started this part with the goal of getting 100 residents, we build some more houses and make plans to build a few more fisheries to bring in further food. Our tailor is also completed and clothes are made.
Alarm bells start ringing when there seems to be something wrong with the workers and how they are being assigned to various jobs.
Then winter hits and there is an immediate, and alarming, lack of food. Our treasury plummets and, alas, so does our population.
Can we keep people in our settlement and keep it thriving or does Kilton Meynes become a ghost town?
NOTE: This is the Alpha version of the game.
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Ostriv can be found here: https://ostrivgame.com/home/
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Ostriv aims to raise the bar of city-building experience by adding a huge amount of possibilities and removing annoying limitations. It allows for truly organic town layouts without grid and angle restrictions on a three-dimensional landscape. The goal is to make player’s creations to become alive and believable communities where real-life problems would arise, thus making late game a new challenge rather than a repetitive chore.
You can watch the development of this masterpiece from afar on Facebook and Twitter or you can join by purchasing an alpha and help by providing your awesome (or, even better, awful) feedback!
The current alpha contains 26 basic buildings, 3 maps, advanced farming with crop rotation and ploughing, organic dirt roads modeling, dynamically changing seasons, basic trading by land and some other things you would expect from a city-building game.
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Graphics designed by Penge in The Geek Cupboard.
Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/