Ostriv - Part 5: Alpha 1 Patch 4 - City Builder - Let's Play, Gameplay
Ostriv is back and it's a shiny new version, Alpha 1 Patch 4. But what does this patch bring?
It bring a warehouse! A warehouse where we can store some stuff. There's also now recruitment options for each of the functional buildings.
Using our shiny new town hall, we take a look at the demographics of our little settlement and also peek at the economy panel, where we tinker with the rent and wages of our residents.
More cattle are slaughtered, for the meat and the hides, and the tanned hides are used to make some shoes in our new shoe maker shop!
A third farm is built, primarily to grow sunflowers which will net us a tidy profit with the other settlements. A second cowshed is also constructed but it doesn't seem to work, plus I make a very stupid mistake which costs us a few cows.
Our treasury is plummeting at an alarming rate, can we stabilise it?
NOTE: This is the Alpha version of the game.
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Ostriv can be found here: https://ostrivgame.com/home/
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Ostriv aims to raise the bar of city-building experience by adding a huge amount of possibilities and removing annoying limitations. It allows for truly organic town layouts without grid and angle restrictions on a three-dimensional landscape. The goal is to make player’s creations to become alive and believable communities where real-life problems would arise, thus making late game a new challenge rather than a repetitive chore.
You can watch the development of this masterpiece from afar on Facebook and Twitter or you can join by purchasing an alpha and help by providing your awesome (or, even better, awful) feedback!
The current alpha contains 26 basic buildings, 3 maps, advanced farming with crop rotation and ploughing, organic dirt roads modeling, dynamically changing seasons, basic trading by land and some other things you would expect from a city-building game.
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Graphics designed by Penge in The Geek Cupboard.
Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/