Ostriv - Part 4: Cattle Management - City Builder - Let's Play, Gameplay
Ostriv continues and it's time for some bovine dealings as we manage our cattle.
Our cattle management begins with us making sure they're OK in their cowshed, before we then build the obvious (if unpleasant) follow-on buildings of a slaughterhouse and a tannery. Sorry cows! But... BEEF! We also use some of our herd to create ploughs.
In order to make use of our sunflowers, we construct a refinery to produce sunflower oil, which seems like a popular item for trading.
As well as more houses, we plan for a second cowshed to give us access to more cows and we also make sure our farms are set up properly for the coming season.
We finish on an exciting development, as our shiny new Town Hall is completed...
NOTE: This is the Alpha version of the game.
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Ostriv can be found here: https://ostrivgame.com/home/
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Ostriv aims to raise the bar of city-building experience by adding a huge amount of possibilities and removing annoying limitations. It allows for truly organic town layouts without grid and angle restrictions on a three-dimensional landscape. The goal is to make player’s creations to become alive and believable communities where real-life problems would arise, thus making late game a new challenge rather than a repetitive chore.
You can watch the development of this masterpiece from afar on Facebook and Twitter or you can join by purchasing an alpha and help by providing your awesome (or, even better, awful) feedback!
The current alpha contains 26 basic buildings, 3 maps, advanced farming with crop rotation and ploughing, organic dirt roads modeling, dynamically changing seasons, basic trading by land and some other things you would expect from a city-building game.
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Graphics designed by Penge in The Geek Cupboard.
Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/