[OUTDATED] Half-L.A.I.F. 2 - Project Status (Chapter 12)

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Published on ● Video Link: https://www.youtube.com/watch?v=T9AUiTCaQm4



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Half-Life 2 - Looking around is forbidden

Playlist: https://www.youtube.com/playlist?list=PL3VOvhaRTDJMAqMJv_WqdudGi8WH0IPNw

My attempt at playing through the entire HL2 series without ever looking around using the mouse or whatever input methods you could think of.

UPDATE: Chapter 12 and the game have been completed! Check the playlist for the final parts.

1:05 Where I'm stuck
1:52 About angles (Pitch & Yaw)
2:43 Methods of rotating (Doors & Trains)
4:16 Save deletion
5:17 Misc methods
5:58 ViewPunch and SnapEyeAngles
6:45 Circumventing the weapon dissolver
8:55 Disabling the generator
9:15 Prop clipping
10:00 Save warping

Logo by 9joao6

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This video should give you an idea about the current status of the project. Additionally, it serves as a commentary on the techniques used so far in the run, and some new ones which have not found any use yet.

If you have any ideas on what I could try to solve this problem, please let me know! I would love to be able to finish the entire game without cheating or skipping any parts of it.

Some notes:
- This first part of the chapter is split into three maps. d3_citadel_01 starts at the foot of the citadel, and ends just after you entered a pod.
_02 is the entire pod ride, and ends just after being dropped out (you still can move around for a few seconds).
_03 starts at the weapon dissolver and would end right after the two gates (level change trigger is shown in the video).

- The yaw values in Hammer Editor go from 0 to 360 before wrapping around.
Hammer angles between 0 and 180 are the same in-game.
Hammer angles between 180 and 360 will be (HammerAngle - 360) in-game.

- cl_showpos 1 and 2 show the same rotation values, but change how the position is calculated. 1 uses the position of the player's eyes, 2 uses the position of the feet (pos.z -= 64).

- I had to grenade jump into the second citadel map due to a floating level change trigger, which is coupled with a fade-to-white trigger.

- Although the video made it seem like ammo is discarded, you actually get to keep the ammo you had in all weapons when taking them from the weapon dissolver again. I just didn't have any ammo to begin with.

- Thanks to SourceRuns for their amazing HL2DQer run. I've used one clip from it in this video. Be sure to check out the full thing: https://www.youtube.com/watch?v=LnFjTG9J-T8

Some resources:
https://docs.google.com/spreadsheets/d/1js2PIXpzazuUPglGsBon6SyFVisT4TDXOrdc2cInKvc/edit?usp=sharing







Tags:
hl2
half-life 2
half-laif 2
no mouse
mouseless